Author Topic: Mutliplayer suggestion  (Read 1355 times)

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Offline DaBrain

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Mutliplayer suggestion
With the revival of FS2Dnet and the BtRL multiplayer demo, we should add one small, but important feature to the mutliplayer interface.

If I join FS2Dnet, I'd like to know what kind of game I'm joining? Is it just FS2, BtRL, or maybe TBP?

I'm not 100% sure how to realize this. My first thought was just to put the used 'mod folder' name under, or behind the game session names, but TBP and BtRL are stand-alone, so it wouldn't work. :(

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Offline karajorma

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Re: Mutliplayer suggestion
I believe Taylor is already working on something like this :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline DaBrain

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Re: Mutliplayer suggestion
Great. Looks like taylor is way ahead of me. ;)
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline karajorma

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Re: Mutliplayer suggestion
He's way ahead of all of us. Sometimes I entertain the notion that he's actually a time traveller from the future.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline DaBrain

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Re: Mutliplayer suggestion
 :lol: That's pretty fitting.

I'm officially asking for a custm user title change for taylor here.

He should be the "Super SCP/Linux Guru from the future" ;)



I guess the mutliplayer thing won't make it into 3.6.9 though...
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

  

Offline taylor

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Re: Mutliplayer suggestion
I guess the mutliplayer thing won't make it into 3.6.9 though...
Yep, after 3.6.9.  After quite a few other things too for that matter.  I'm going to focus on the OpenGL upgrades first, then focus on the new pilot file (and related) code, and then work on the new PXO again while I work on the smaller little things I've had going.

But, the current FS2NetD stuff does have the ability to run multiple servers on one machine, just on different ports, so we could easily get it going where BtRL, SoL, etc. have special ports just for them.  Then you can just use that to help filter out what is what.  After I get some fixes to MatthewPapa I'll go over that with him, if he doesn't already know, since the bugs in the currently in-use FS2NetD code make doing that rather bad.  My previous bug fixes were trying to get everything back to the point where that was possible, and not a total bandwidth/CPU hog, like it is now.