I guess the mutliplayer thing won't make it into 3.6.9 though...
Yep, after 3.6.9. After quite a few other things too for that matter. I'm going to focus on the OpenGL upgrades first, then focus on the new pilot file (and related) code, and then work on the new PXO again while I work on the smaller little things I've had going.
But, the current FS2NetD stuff does have the ability to run multiple servers on one machine, just on different ports, so we could easily get it going where BtRL, SoL, etc. have special ports just for them. Then you can just use that to help filter out what is what. After I get some fixes to MatthewPapa I'll go over that with him, if he doesn't already know, since the bugs in the currently in-use FS2NetD code make doing that rather bad. My previous bug fixes were trying to get everything back to the point where that was possible, and not a total bandwidth/CPU hog, like it is now.