Author Topic: Beep sound for messages  (Read 2384 times)

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Beep sound for messages
Whats the filename for the beep sound for messages? I need it for my mission :)

 

Offline Shade

  • 211
Re: Beep sound for messages
There's msgstart.wav (the double-beep thing), msgend.wav (static), and emptymsg.wav (the previous two with a second or two delay between them). Look for them in the data\freddocs folder.
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Offline CP5670

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Re: Beep sound for messages
There is also a fourth one, three beeps in very quick succession, which I generally use. I think I got it from the FS1 data folders, but can't remember exactly where. msgstart.wav is actually used for the FS1 Vasudan translators.

 

Offline karajorma

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Re: Beep sound for messages
I think I discussed this previously on SG. I'm kinda against the use of the generic message beeps because they cancel the users ability to use the voice synth.

What would be a better solution would be to make is so that the voice synth code would play a message beep if the user didn't want voice synth. That way everyone is happy. :)

I'd do it myself but I'm still not up to the MFC chapters in the teach your C++ book I'm reading :)
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Offline Shade

  • 211
Re: Beep sound for messages
That would definitely be a good way to do it. Never actually considered the fact that those little beeps would mess up voice synth before (I don't use voice synth, so that's probably why), but now you mention it having an option to play them automatically if voice synth is disabled would be nice. Or even make both them and voice synth completely optional, and just play the beep before the voice synth if both are turned on.

Of course, custom sounds/voice should still have priority as is the case now.
Report FS_Open bugs with Mantis  |  Find the latest FS_Open builds Here  |  Interested in FRED? Check out the Wiki's FRED Portal | Diaspora: Website / Forums
"Oooooooooooooooooooooooooooooooooooooooh ****ing great. 2200 references to entry->index and no idea which is the one that ****ed up" - Karajorma
"We are all agreed that your theory is crazy. The question that divides us is whether it is crazy enough to have a chance of being correct." - Niels Bohr
<Cobra|> You play this mission too intelligently.

 

Offline Goober5000

  • HLP Loremaster
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    • Goober5000 Productions
Re: Beep sound for messages
I think I discussed this previously on SG. I'm kinda against the use of the generic message beeps because they cancel the users ability to use the voice synth.

Not anymore they don't. :p
http://lore.maxgaming.net/~scp/mantis/bug_view_page.php?bug_id=0000460

  

Offline karajorma

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Re: Beep sound for messages
Ah. Excellent. In that case beep away guys :D
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