Unfortunately the game is conspiring against me by crashing nearly every time I try and start a mission.
I'm on training mission #3. I have the standard install from the 1.4 GB download. I added mv_core to the top level directory to fix the opening movie, mostly. (It still dies if I remove mv_core.)
I have the following in my cfg file:
-fps -2d_poof -loadonlyused -nomotiondebris -snd_preload -ballistic_gauge
My system is a 12" Powerbook @ 867Mhz with 640 MB running 10.3.9.
I can't seem to get attachments to work, so for now I've pasted things inline. In the future I'll set up a HTTP link instead.
This is the debug log:
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened /Users/mattera/Library/FS2_Open/data/fs2_open.log OK
REGISTRY: os_config_read_string in /Users/taylor/src/cvs/fs2_open.pre/code/osapi/osregistry_unix.cpp at line 445, thread 1414 - section = "(null)", name = "VideocardFs2open", default value: "(null)"
REGISTRY: os_config_read_string in /Users/taylor/src/cvs/fs2_open.pre/code/osapi/osregistry_unix.cpp at line 445, thread 1414 - section = "(null)", name = "Language", default value: "(null)"
AutoLang: Language auto-detection successful...
Setting language to English
REGISTRY: os_config_read_string in /Users/taylor/src/cvs/fs2_open.pre/code/osapi/osregistry_unix.cpp at line 445, thread 1414 - section = "(null)", name = "Soundcard", default value: "(null)"
soundcard = <nothing>
OpenAL INITED!
Vendor : Any
Renderer : Software
Version : OpenAL 1.2.1
Extensions :
Failed to init speech
REGISTRY: os_config_read_string in /Users/taylor/src/cvs/fs2_open.pre/code/osapi/osregistry_unix.cpp at line 445, thread 1414 - section = "(null)", name = "VideocardFs2open", default value: "(null)"
GR_CPU: Family 0, MMX=No
Initializing opengl graphics device...
Res:640x480x16
Actual SDL Video values = R: 8, G: 8, B: 8, depth: 16, double-buffer: 1
OPENGL INITED!
Vendor : NVIDIA Corporation
Renderer : NVIDIA GeForce4 MX OpenGL Engine
Version : 1.1 NVIDIA-1.3.42
Extensions :
GL_ARB_transpose_matrix
GL_ARB_vertex_program
GL_ARB_vertex_blend
GL_ARB_window_pos
GL_ARB_shader_objects
GL_ARB_vertex_shader
GL_ARB_fragment_shader
GL_EXT_multi_draw_arrays
GL_EXT_clip_volume_hint
GL_EXT_rescale_normal
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_APPLE_client_storage
GL_APPLE_specular_vector
GL_APPLE_transform_hint
GL_APPLE_packed_pixels
GL_APPLE_fence
GL_APPLE_vertex_array_object
GL_APPLE_vertex_program_evaluators
GL_APPLE_element_array
GL_APPLE_flush_render
GL_NV_texgen_reflection
GL_NV_light_max_exponent
GL_IBM_rasterpos_clip
GL_SGIS_generate_mipmap
GL_ARB_imaging
GL_ARB_point_parameters
GL_ARB_texture_env_crossbar
GL_ARB_multitexture
GL_ARB_texture_env_add
GL_ARB_texture_cube_map
GL_ARB_texture_env_dot3
GL_ARB_texture_env_combine
GL_ARB_texture_compression
GL_ARB_texture_mirrored_repeat
GL_ARB_vertex_buffer_object
GL_EXT_compiled_vertex_array
GL_EXT_texture_rectangle
GL_EXT_texture_env_add
GL_EXT_blend_color
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_texture_lod_bias
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_stencil_wrap
GL_EXT_texture_filter_anisotropic
GL_EXT_separate_specular_color
GL_EXT_secondary_color
GL_EXT_texture_compression_s3tc
GL_APPLE_ycbcr_422
GL_APPLE_vertex_array_range
GL_APPLE_texture_range
GL_APPLE_pixel_buffer
GL_NV_register_combiners
GL_NV_blend_square
GL_NV_fog_distance
GL_NV_multisample_filter_hint
GL_ATI_texture_env_combine3
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
Found extension "GL_EXT_fog_coord", and function "glFogCoordfEXT()".
Found extension "GL_EXT_fog_coord", and function "glFogCoordPointerEXT()".
Found extension "GL_ARB_multitexture", and function "glMultiTexCoord2fARB()".
Found extension "GL_ARB_multitexture", and function "glActiveTextureARB()".
Found extension "GL_ARB_texture_env_add".
Found extension "GL_ARB_texture_compression", and function "glCompressedTexImage2D()".
Found extension "GL_EXT_texture_compression_s3tc".
Found extension "GL_EXT_texture_filter_anisotropic".
Found extension "GL_NV_fog_distance".
Found extension "GL_EXT_secondary_color", and function "glSecondaryColor3fvEXT()".
Found extension "GL_EXT_secondary_color", and function "glSecondaryColor3ubvEXT()".
Found extension "GL_ARB_texture_env_combine".
Unable to find extension "GL_EXT_texture_env_combine".
Found extension "GL_EXT_compiled_vertex_array", and function "glLockArraysEXT()".
Found extension "GL_EXT_compiled_vertex_array", and function "glUnlockArraysEXT()".
Found extension "GL_ARB_transpose_matrix", and function "glLoadTransposeMatrixfARB()".
Found extension "GL_ARB_transpose_matrix", and function "glMultTransposeMatrixfARB()".
Found extension "GL_ARB_multitexture", and function "glClientActiveTextureARB()".
Found extension "GL_EXT_draw_range_elements", and function "glDrawRangeElements()".
Found extension "GL_ARB_texture_mirrored_repeat".
Unable to find extension "GL_ARB_texture_non_power_of_two".
Found extension "GL_ARB_vertex_buffer_object", and function "glBindBufferARB()".
Found extension "GL_ARB_vertex_buffer_object", and function "glDeleteBuffersARB()".
Found extension "GL_ARB_vertex_buffer_object", and function "glGenBuffersARB()".
Found extension "GL_ARB_vertex_buffer_object", and function "glBufferDataARB()".
Max texture units: 2
Max elements vertices: 2048
Max elements indices: 150000
Max texture size: 2048x2048
Texture compression enabled: YES
This is the crash log:
**********
Host Name: LuigiPBLaptop.local
Date/Time: 2006-01-18 09:56:02 -0500
OS Version: 10.3.9 (Build 7W98)
Report Version: 2
Command: FS2_Open
Path: /Games/FreeSpace 2/FS2_Open-debug.app/Contents/MacOS/FS2_Open
Version: FS2_Open version 3.6.7 (3.6.7)
PID: 1414
Thread: 0
Exception: EXC_BAD_ACCESS (0x0001)
Codes: KERN_INVALID_ADDRESS (0x0001) at 0x0f622808
Thread 0 Crashed:
0 <<00000000>> 0x05429e60 0 + 0x5429e60
1 GLEngine 0x0856fd24 0x851a000 + 0x55d24
2 ??? 0x000a0a90 gr_opengl_render_buffer(int, int, short*) + 0x6ec (gropengltnl.cpp:546)
3 ??? 0x00155a70 stars_draw_bitmaps(int, int) + 0x678 (starfield.cpp:1460)
4 ??? 0x00157b98 stars_draw(int, int, int, int, int) + 0x27c (starfield.cpp:2224)
5 ??? 0x0000e534 game_render_frame(vec3d*, matrix*) + 0x158 (freespace.cpp:5018)
6 ??? 0x00010190 game_frame(int) + 0x48c (freespace.cpp:5830)
7 ??? 0x0001148c game_do_frame() + 0x174 (freespace.cpp:6244)
8 ??? 0x00014824 game_do_state(int) + 0x214 (freespace.cpp:8079)
9 ??? 0x000a2d20 gameseq_process_events() + 0x154 (gamesequence.cpp:658)
10 ??? 0x00015494 WinMainSub(int, char**) + 0x184 (freespace.cpp:8713)
11 ??? 0x00015528 SDL_main + 0x60 (freespace.cpp:8780)
12 ??? 0x00003a5c -[SDLMain applicationDidFinishLaunching:] + 0x74 (SDLMain.m:196)
13 com.apple.Foundation 0x90a27aec _nsnote_callback + 0xb0
14 com.apple.CoreFoundation 0x901da4a8 __CFXNotificationPost + 0x1b4
15 com.apple.CoreFoundation 0x901deeb8 _CFXNotificationPostNotification + 0x340
16 com.apple.Foundation 0x90a25938 -[NSNotificationCenter postNotificationName:object:userInfo:] + 0x74
17 <<00000000>> 0x92f93380 0 + 0x92f93380
18 <<00000000>> 0x92f9326c 0 + 0x92f9326c
19 <<00000000>> 0x92f9349c 0 + 0x92f9349c
20 com.apple.Foundation 0x90a7af70 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 0x164
21 com.apple.Foundation 0x90a81808 _NSAppleEventManagerGenericHandler + 0x78
22 com.apple.AE 0x916f4a10 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 0xd0
23 com.apple.AE 0x916f7858 dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 0x2c
24 com.apple.AE 0x916f4c50 aeProcessAppleEvent + 0x11c
25 <<00000000>> 0x92975224 0 + 0x92975224
26 <<00000000>> 0x92e82484 0 + 0x92e82484
27 <<00000000>> 0x92e98d2c 0 + 0x92e98d2c
28 <<00000000>> 0x92ead0ac 0 + 0x92ead0ac
29 ??? 0x000039b4 CustomApplicationMain + 0x118 (SDLMain.m:176)
30 ??? 0x00003d60 main + 0x170 (SDLMain.m:278)
31 ??? 0x00002c34 _start + 0x158 (crt.c:272)
32 ??? 0x00002ad8 start + 0x3c
edited by taylor: removed some of the debug info that wasn't needed for the problem so this thread doesn't get really long