Author Topic: Which files are needed for the different engines  (Read 1177 times)

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Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
Which files are needed for the different engines
Hello,

somehow we (WCS) have quite a mess in our data what this stuff belongs, there are a bunch of different files and I'm not sure what everything does.

Could someone please tell me the correct filenames for each engineglow and enginetrail, and that for all three fractions (terran, vasudan and shivan) please ?

Thanks in advance :)

Starman©
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline Wanderer

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Re: Which files are needed for the different engin
From species_defs
Code: [Select]
;------------------------
; Terran
;------------------------
$Species_Name:       Terran
$Default IFF:        Friendly
$FRED Color:         ( 0, 0, 192 )
$MiscAnims:
+Debris_Texture:        debris01a
+Shield_Hit_ani:        shieldhit01a
$ThrustAnims:
+Pri_Normal:            thruster01
+Pri_Afterburn:         thruster01a
+Sec_Normal:            thruster02-01
+Sec_Afterburn:         thruster02-01a
+Ter_Normal:            thruster03-01
+Ter_Afterburn:         thruster03-01a
$ThrustGlows:
+Normal:                thrusterglow01
+Afterburn:             thrusterglow01a
$AwacsMultiplier:    1.00

;------------------------
; Vasudan
;------------------------
$Species_Name:       Vasudan
$Default IFF:        Friendly
$FRED Color:         ( 0, 128, 0 )
$MiscAnims:
+Debris_Texture:        debris01b
+Shield_Hit_ani:        shieldhit01a
$ThrustAnims:
+Pri_Normal:            thruster02
+Pri_Afterburn:         thruster02a
+Sec_Normal:            thruster02-02
+Sec_Afterburn:         thruster02-02a
+Ter_Normal:            thruster03-02
+Ter_Afterburn:         thruster03-02a
$ThrustGlows:
+Normal:                thrusterglow02
+Afterburn:             thrusterglow02a
$AwacsMultiplier:    1.25

;------------------------
; Shivan
;------------------------
$Species_Name:       Shivan
$Default IFF:        Hostile
$FRED Color:         ( 192, 0, 0 )
$MiscAnims:
+Debris_Texture:        debris01c
+Shield_Hit_ani:        shieldhit01a
$ThrustAnims:
+Pri_Normal:            thruster03
+Pri_Afterburn:         thruster03a
+Sec_Normal:            thruster02-03
+Sec_Afterburn:         thruster02-03a
+Ter_Normal:            thruster03-03
+Ter_Afterburn:         thruster03-03a
$ThrustGlows:
+Normal:                thrusterglow03
+Afterburn:             thrusterglow03a
$AwacsMultiplier:    1.50

Note that thruster02-xx and thruster03-xx are for the SCP thrusters which will with current builds be disabled without proper species_defs.tbl file. thruster0X are animations and are only used on the modelled thrustercones (the uglies), all other are bitmaps.
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
Re: Which files are needed for the different engin

Note that thruster02-xx and thruster03-xx are for the SCP thrusters which will with current builds be disabled without proper species_defs.tbl file. thruster0X are animations and are only used on the modelled thrustercones (the uglies), all other are bitmaps.

Thanks, you are truly proving as a very usefull informationpool for me these days :) And with that information given I finally know why the thrusters aren't working anymore when using a new build.  So then, off I go to create a new species.tbl :
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

  

Offline Wanderer

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Re: Which files are needed for the different engin
Try this species_defs.tbl. It disables the retail modelled thrustercones and enables SCP thrusters.

EDIT: It functions only with recent builds
Do not meddle in the affairs of coders for they are soggy and hard to light