Author Topic: D3D Vs OpenGL in Freespace  (Read 5588 times)

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Offline CP5670

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Re: D3D Vs OpenGL in Freespace
[q]The only advantage D3D has left it Environment Mapping.[/q]

It doesn't even have that anymore, unless you're using FSO versions that are several months old. (in any build after about mid-October, the game crashes instantly when a mission starts with -env on)

 

Offline DaBrain

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Re: D3D Vs OpenGL in Freespace
Ah, so that's the reason it doesn't work for anymore.  :wtf:
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Offline Mehrpack

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  • Flying Monkey
Re: D3D Vs OpenGL in Freespace
[q]The only advantage D3D has left it Environment Mapping.[/q]

It doesn't even have that anymore, unless you're using FSO versions that are several months old. (in any build after about mid-October, the game crashes instantly when a mission starts with -env on)

hi,
äh, for me not.
i can use D3D and Env-Mapping without any problems.
and yes i used the lastest builds.

doesnt know why it work for me, if the rest crash, but it works :D.

Mehrpack
Nobody is Perfect.
attention: this english is dangerours and terrible, runaway so fast you can!

 

Offline Sphynx

  • 210
Re: D3D Vs OpenGL in Freespace
I've noticed something happening in OGL which doesn't happen in D3D.

In Wing Commander Saga, we have built a model of the Longbow bomber, which is slow and sluggish. There is a slight visual problem that happens when I let up on the control stick and just let the bomber drift into straight flight. If I am facing a capital ship, as the turning speed slows to its last little point, the capital ship seems to sort of "jiggle" back and forth in space a little bit.

I haven't had the time to see if this happens when flying the slow and sluggish bombers in FS2. Has anyone else noticed something like this, and if so, is there a possible solution?
What we perceive is more a reflection of ourselves than of our environment.

 

Offline CP5670

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Re: D3D Vs OpenGL in Freespace
[q]The only advantage D3D has left it Environment Mapping.[/q]

It doesn't even have that anymore, unless you're using FSO versions that are several months old. (in any build after about mid-October, the game crashes instantly when a mission starts with -env on)

hi,
äh, for me not.
i can use D3D and Env-Mapping without any problems.
and yes i used the lastest builds.

doesnt know why it work for me, if the rest crash, but it works :D.

Mehrpack

Really? I found that in some November builds, FS2 would work with no mods and crashed only with certain mods installed, but after that it has always just crashed for me no matter what. I think you're the first person I've seen who it actually works for. :D I wonder if it's hardware dependent or something.

 

Offline taylor

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Re: D3D Vs OpenGL in Freespace
the capital ship seems to sort of "jiggle" back and forth in space a little bit.
It's in Mantis already.  Nothing I've tried has fixed it yet though.  It's on my list of bugs to revisit this week before I go on a hiatus, but that's not to say that it won't stay broken for a few more months.

 

Offline Mehrpack

  • 28
  • Flying Monkey
Re: D3D Vs OpenGL in Freespace
Really? I found that in some November builds, FS2 would work with no mods and crashed only with certain mods installed, but after that it has always just crashed for me no matter what. I think you're the first person I've seen who it actually works for. :D I wonder if it's hardware dependent or something.

hi,
really, really.
i have it read very often that environment mapping not work with newer builds for the most people.
doesnt know why, i only know its work for me.

maybe thats will help: i have win2k as operation system, a nvidia card and an athlon64 cpu.
installed are the lastest dx9c build (february) and the driver is 81.98, but with my older driver, was 7x.xx, it had work, too.
and i had use the alpha-maps for environment mapping.

Mehrpack
Nobody is Perfect.
attention: this english is dangerours and terrible, runaway so fast you can!

  

Offline Sphynx

  • 210
Re: D3D Vs OpenGL in Freespace
@ talyor,

Thanks for the response!
What we perceive is more a reflection of ourselves than of our environment.