Author Topic: A question regarding the techroom entries  (Read 2138 times)

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Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
A question regarding the techroom entries
Hi,

I got a question regarding adding entries to the techroom. I have a enemy ship in my ships.tbl that I want to appear in the techroom only after the 4th mission has been successfully completed. For the beginning, it didn't get the "in techdata base" flag, but how can I add it to the techroom later on ? Must this be done in the campaign file ?

Thanks for the help :)

Starman
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline knn

  • 28
Re: A question regarding the techroom entries
Use the tech-add-ship sexp in an event that's triggered at the end of the mission (I think :v: used has departed alpha 1 in FS2)
"Don't try to be a great man, just be a man and let history make its own judgments." -- Zefram Cochrane

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Re: A question regarding the techroom entries
Yep. If you're using retail (I know Starman isn't but for anyone who is) you'll have to type the name of the SEXP in manually because it's hidden.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
Re: A question regarding the techroom entries
Hm, strange. That's what I thought and made in the first place, but it didn't worked very well to be honest. I have to doublecheck that again.
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
Re: A question regarding the techroom entries
Hm, no, it's not working. What I did is the following :

Created an SEXP

Code: [Select]
-has departed delay
      -0
      - Alpha 2(Playership)
   -tech add ships
       zartoth

I created a new pilotfile, to ensure the techrooms has been reseted. However, I didn't played the mission the campaign-way, since it's the fourth. But I activated all missions using the -allslev flag, and while playing the SEXP should still be executed, right ?

Before I had the SEXP a little different, I didn't used "has departed delay", but triggered some other event that ensures the mission has been sucessfully finished. It didn't worked playing the campaign-way either.

Any Ideas ?
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

  

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Re: A question regarding the techroom entries
tech-add-ships will only have an effect when used in a campaign. Make yourself another campaign file with this mission as the first one and you should see it working.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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