Author Topic: Very Interesting! ...FS3  (Read 3703 times)

0 Members and 1 Guest are viewing this topic.

Offline wEvil

  • The Other Good Renderer
  • 28
    • http://www.andymelville.net
call me nuts...but to break into the game industry these days you have to do a helluva good showreel.  I read the thread a few hours ago but i dun reckon his "dad" whoever he is was quite cut out for the job.



------------------
AARGGH!!
My Normals' Flipped!!

 
 
Quote
Originally posted by MD-2389:
*grabs Mystical and beats him like a red-headed stepchild*

You know better than to mention the unmentionable game!  To....uhh...the sprite dungeon with you!  GUARDS!  Sieze him!


Perhaps it won't be unmentionable anymore!

You seem to be the only one "offended" by FS3 in this thread!

 
 
Quote
Originally posted by Top Gun:
 There's no proof he's telling the truth, I remain sceptical.


Very True, but I doubt he'd go to all the trouble... even 'threatening' us to ask Volition personnel if it's true or not.

I think he's for real!

 
and besides, I just thought it was interesting!  I didn't want everyone to 'think it was going to happen'

 

 

Offline NeoHunter

  • Primo Novus Venator
  • 28
I think I'm going to wait for Volition Inc to confirm it.

------------------
GTD Excellence Webmaster
<                                     [b][email protected][/b]                                                   >
"The first step in avoiding a trap, is knowing of its existence"

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
 
Quote
Originally posted by NeoHunter:
I think I'm going to wait for Volition Inc to confirm it.

>> Processing... Done

 
Quote
Originally posted by NeoHunter:
I think I'm going to wait for hell to freeze over.

Sorry, but seriously...  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline TDM/JM

  • 24
Hi, folks. First time here. Nice place.

My son Tim posted information about my interview at Volition over on the VBB, along with information about what some of the Volition people felt about the prospects for FS3, and what they had planned for it. He's also put up some of the work I did for a defunct campaign about a year ago at
 http://faculty.concord.edu/manzione/

You're all welcome to look at it, and if it provides inspiration for anyone who is working on an FS2 campaign, by all means, feel free. It was interesting over on the VBB to see people "check out" the material and compare it to their own. If it makes you more confident, great!

(BTW, I do remember you, too, Shrike. My handle was Ascraeus, and for some reason I'm still listed over there at the BEL site. Tim pretty much told the truth about what happened. It was disappointing.)

I don't know whether it's important to convince anyone that my interview took actually took place. I didn't know Tim was going to write about it, and I'm not sure what the protocol is among Volition regarding the confidentiality of interviews. I suspect Philip Holt and Jason Scott aren't going to talk about it, and rightly so. Tim probably shouldn't have revealed some things, but he's nine years old and he recently finished FS2 and is excited about it, so it's probably fine. If it isn't, Philip and Jason, my apologies to you.

In terms of my "showreel," it's a bit different on the writing end of things than it is for programmers, artists, etc. Few game developers have actually hired professional writers up until this point -- Volition is an exception, and that was one of the reasons why I considered giving up a career in academe to work for them. I worked as a journalist for a few years, and I've published a dozen short stories, four poems, and a novel in the fiction biz. I've also published three books on foreign affairs, technology and science, and military history, through several well-known university presses, along with almost a dozen journal articles, three of which have won awards. I like games, and I've been playing them since "Starflight" in 1985. I believe that sometime in this century , virtual reality and games with complex plots will largely replace novels and film as the predominant form of literature.

That was my "showreel." However, the person that Volition hired had several well-regarded novels, and was working in the publishing and media industry. They made a good choice when they hired her, I think.

I'd be interested in talking to anyone about developing some ideas further, although I'd like to be serious about it. Even though I may be a "crazy old man," I can get along with nearly anybody. My only requisite is that Tim's my helper.

Thanks for letting me introduce myself.

JM "Ascaeus"


 

Offline Stryke 9

  • Village Person
    Reset count: 4
  • 211
Hmmm... At this point I don't know why it matters whether the interview happened or not, and I don't see why anyone would think people would go to all the effort to make up an interview anyway- this is good stuff, it's not worshipable   canon   , it can provide a base for campaigns, fanfic, etc. to those interested. Welcome to HLP!

Oh yeah- what timeframe is this plot supposed to be in, BTW? Some parts suggest that it occurs almost right after the Capella invasion, while the whole jump gate thing was supposed to take 20+ years, and much of it clearly appears to be a while after the war... Oog, I've read the fic too many times.

------------------
Bearer of the Dead Frozen Goat of Justice



[This message has been edited by Stryke 9 (edited 10-24-2001).]

 

Offline NeoHunter

  • Primo Novus Venator
  • 28
That map looks very, very familiar....I've seen it somewhere before.

------------------
GTD Excellence Webmaster
<                                     [b][email protected][/b]                                                   >
"The first step in avoiding a trap, is knowing of its existence"

 

Offline Sandwich

  • Got Screen?
  • 213
    • Skype
    • Steam
    • Twitter
    • Brainzipper
Heh - interesting how this plotline fits in perfectly with the behind-the-FS2-scenes plot of my campaign... SOC: Operation Otara - Shivans fighting a larger war and all. I'll have to make heavy use of this...  

------------------
America, stand assured that Israel truly understands what you are going through.

"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar, the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
SERIOUSLY...! | {The Sandvich Bar} - Rhino-FS2 Tutorial | CapShip Turret Upgrade | The Complete FS2 Ship List | System Background Package

"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

  

Offline NeoHunter

  • Primo Novus Venator
  • 28
That map still looks familiar.......

------------------
GTD Excellence Webmaster
<                                      [b][email protected][/b]                                                    >
"Be flakked or be square!"