Creating missions is rewarding but not exactly fun. In fact it's quite hard work sometimes. Then again I never make life easy for myself by giving myself easy missions to create. Playing the final version though is always fun because you're getting to see what
you want to see played out on-screen. It's your vision of what a space combat game should be all about. I remember the first time I tried the moon landscape used in Ride of the Valkyrie, the ground attack mission from RW. Dogfighting the enemy Zephyrs above the ground I actually felt a little sick. I'm thinking "Yes! Awesome! Vertigo!"

. I think that sums up why campaign making is so much fun, even when it is hard.