Author Topic: Hello, a few questions from an aspiring TC developer.  (Read 3549 times)

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Offline WeatherOp

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Re: Hello, a few questions from an aspiring TC developer.
The only problem I find is I don't know if FS2 SC can take that big of distances.
Decent Blacksmith, Master procrastinator.

PHD in the field of Almost Finishing Projects.

 
Re: Hello, a few questions from an aspiring TC developer.
Indeed. It'd be nice to know if there is some upper map size limit I should know about. I can't seem to see any in FRED but I'm not willing to test it with existing ships given how slow/small they are.

I reinstalled rhino and managed to get some of my models into max. Unfortunately they are far from useable...


(Above) A battleship I'd probably be using for a heavy capital in the Anahn fleet. Currently 170k polies.


(Above) A beam frigate. 460k polies.


edit

I was able to bring a ship down to 3.2k polies. It is currently in max with no degree of formatting or editing whatsoever. Would someone be able to fix it up for me, maybe give it a basic uvw, and get it in the game? I can provide textures as well.

« Last Edit: May 06, 2006, 07:29:56 pm by IskatuMesk »
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Offline aldo_14

  • Gunnery Control
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Re: Hello, a few questions from an aspiring TC developer.
You're unlikely to get a modeller (well, decent one at least), unfortunately; everyone is booked solid on ongoing projects.

  
Re: Hello, a few questions from an aspiring TC developer.
Figured. I never do get a modeller. Until I somehow learn max, then, I don't have much hope.
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