Author Topic: Casualties of War 2 requires testors.  (Read 4366 times)

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Offline ShadowWolf_IH

  • A Real POF Guy
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    • CoW
Casualties of War 2 requires testors.
Just what the title says.  I need testors.  Either PM me, or just post here.
You can't take the sky from me.  Can't take that from me.

Casualties of War

 

Offline Goober5000

  • HLP Loremaster
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    • Goober5000 Productions
Re: Casualties of War 2 requires testors.

 

Offline ShadowWolf_IH

  • A Real POF Guy
  • 211
    • CoW
Re: Casualties of War 2 requires testors.
what a lovely reply...... :lol:
You can't take the sky from me.  Can't take that from me.

Casualties of War

 

Offline Goober5000

  • HLP Loremaster
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    • Goober5000 Productions
Re: Casualties of War 2 requires testors.
So you can hold together the weak storyline, or something? :p

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Re: Casualties of War 2 requires testors.
If you promise to pretend to listen to me, sure. :p
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline aldo_14

  • Gunnery Control
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Re: Casualties of War 2 requires testors.
So you can hold together the weak storyline, or something? :p

Watery storyline, surely?

 

Offline neoterran

  • 210
Re: Casualties of War 2 requires testors.
I'll test...
Official Taylor Fan Club Member.
Chief Grognard.
"How much code could a coder code if a coder could code code?"

 

Offline ShadowWolf_IH

  • A Real POF Guy
  • 211
    • CoW
Re: Casualties of War 2 requires testors.
I haven't forgotten you guys yet...i'm just giving it a fina; once over before sending it out to you
You can't take the sky from me.  Can't take that from me.

Casualties of War

 

Offline neoterran

  • 210
Re: Casualties of War 2 requires testors.
While we're on the subject, does anyone know what needs to be done to bring the original COW up to SCP standards ? Just some table editing ? Are there already updated tables for it ?
Official Taylor Fan Club Member.
Chief Grognard.
"How much code could a coder code if a coder could code code?"

 

Offline karajorma

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Re: Casualties of War 2 requires testors.
The ships need to be fixed to use less textures from what I understand. It's not Aldo's fault cause the limits didn't exist for STL but once we went over to HTL it broke the limits on the number allowed.

There are probably other errors that need fixing too.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline aldo_14

  • Gunnery Control
  • 213
Re: Casualties of War 2 requires testors.
The damaged version of the, um, destroyer thing uses too many textures.  I think the rest are ok, though, so you might be able to get along just by removing the destroyed pof and replacing it with the original undamaged one.  Not tested it, though, because I don't have the files any more.

 

Offline neoterran

  • 210
Re: Casualties of War 2 requires testors.
That's a shame, because it seems like a lot of effort went into that campaign. I got it working, more or less, with your suggestion.
« Last Edit: May 04, 2006, 06:35:06 pm by neoterran »
Official Taylor Fan Club Member.
Chief Grognard.
"How much code could a coder code if a coder could code code?"

 

Offline aldo_14

  • Gunnery Control
  • 213
Re: Casualties of War 2 requires testors.
That's a shame, because it seems like a lot of effort went into that campaign. I got it working, more or less, with your suggestion.

I wouldn't rule out revisiting CoW with the Ls models (some are the same archetypes) at some point, at least in the sense of doing some relatively small campaign on a 'rebellion' theme (albeit CoW was quite big all things considered).

 

Offline ShadowWolf_IH

  • A Real POF Guy
  • 211
    • CoW
Re: Casualties of War 2 requires testors.
The Original Cow was a blast to build.  My first effort as a fredder in the community.
You can't take the sky from me.  Can't take that from me.

Casualties of War

 

Offline aldo_14

  • Gunnery Control
  • 213
Re: Casualties of War 2 requires testors.
moo!

 

Offline ShadowWolf_IH

  • A Real POF Guy
  • 211
    • CoW
Re: Casualties of War 2 requires testors.
moo rocked!!!!!
You can't take the sky from me.  Can't take that from me.

Casualties of War

 

Offline Mars

  • I have no originality
  • 211
  • Attempting unreasonable levels of reasonable
Re: Casualties of War 2 requires testors.
Moo?

COWII sounds cool, I look foward to playing it, good luck.

 

Offline aldo_14

  • Gunnery Control
  • 213
Re: Casualties of War 2 requires testors.
Moo?
[]http://upload.wikimedia.org/wikipedia/en/a/a4/Cow.jpg[/]
COWII sounds cool, I look foward to playing it, good luck.

You can play it now, if you test for SW.

 

Offline Mars

  • I have no originality
  • 211
  • Attempting unreasonable levels of reasonable
Re: Casualties of War 2 requires testors.
I tend to play through entire capagins without inturruption, 'cause my "suspension of disbeleif" doesn't last long otherwise, which makes me a horribe play tester.

  

Offline ShadowWolf_IH

  • A Real POF Guy
  • 211
    • CoW
Re: Casualties of War 2 requires testors.
I have all of the testers.....or testors...that i need.

We could still use someone to do a ship icon....and 3 weapon icons.  Or i can fudge them......also...i need a render of one fighter if anyone can do that for me.

thanks.....

You can't take the sky from me.  Can't take that from me.

Casualties of War