So, you go to fire up a mission. You page through the available ships. You want a lot of primary firepower, so you choose the Hercules which list that it has 6 Gun Mounts. It also shows 2 Missile Banks, which is good because you want to have some long range coverage too.
So, you go to the load-out screen. There are your 2 Missile Banks as promised, but there are only 2 primary banks.
Granted, on selection, you see one highlights 4 firing points and the other highlights 2. But is still only 2 primary weapons you can mount.
Would it work out better, seeing as how Primaries seem to operate on how many firing points there are vs secondaries operating on how many banks there are, to simplify things by having it display the following (via the table):
Option A: Shows what you can load out and a division of fire points
+Gun Mounts: 2 (4/2) ;;(Alternatively, it could also show "2 (2/4)")
+Missile Banks: 2
Option B: Shows the firing points, but defines their grouping in two mounts
+Gun Mounts: 6 (4/2)
+Missile Banks: 2
Either option can also work if there are more than 2 Primary weapons:
A1: +Gun Mounts: 3 (2/2/2)
A2: +Gun Mounts: 3 (3/3/2)
B1: +Gun Mounts: 6 (2/2/2)
B2: +Gun Mounts: 8 (3/3/2)
IMO, Option A in all cases works, as firing points are not considered with missiles, so it keeps a uniform display to what you will have available under the load-out selection screen, but still provides/conveys the information that there will be multiple firing points to consider when selecting load-out.
Mind, this is not taking into account or asking for any code changes. To add in an additional line such as "+Firing Points:" could get confusing, eg:
+Gun Mounts: 2
+Firing Points: 6
Doesn't quite work because it still does not define how those firing points are grouped, they could be 5/1, 4/2 or 3/3! And the fact is that this is a minimal enough "feature", I don't see why it would have to or should require any code changes to accomplish.
Thoughts, comments, questions?