This can be done, but the AI is really stupid at avoiding collisions with capships.
Yeah, I also thought about that. But hopefully when it is a table issue, then maybe I can restrict it to the player, because we have seperate table-entries for all playerships (since they need limited afterburner).
I tried it again today, Asteroid are already doing what I want. Crash normal, and you got big damage. Crash at high velocity and you die.
However, I tried changing the values for densitiy and the model mass in the pof-file, and neither one did work.
Can you tell me how this collission damage is calculated ? Unfortunately I have changed the modelmass when converting the models, certainly I will have to change that.