Y'see, I have a problem here. My model is set up more or less identically to other ones known-to-work, but the cokcpit glass is doing the old trick of ignoring the exterior hull and just drawing the background for the exterior view.
Tres annoying.
So, the setup seems to be ok vis-a-vis the models I have which work fine, at least in terms of the subobject hierarchy. So I'm thinking it's to do with the texture names, specifically the order. But, to be honest, that's about as far as I'm getting here. Any thoughts?
EDIT; specifically - having had a peek - is anyone using anything other than the order hullmap-glass-cockpit? (where the order is the descending order in modelviews' texture list)