Author Topic: Old guns make a comeback  (Read 1128 times)

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Old guns make a comeback
Here's a question I've been struggling with.  Essentially, I've modified the old Avenger cannon from FS1 to be a sort of non-military weapon on par with the new prometheus.  It's a little less powerful, but fires much more quickly.  The trouble is, even though I insert the weapon into the table and put in the appropriate sound file, the game goes crazy and just repeats the sound over and over again after I fire.  How do I correct this problem?
GTI Rebellion FREDer

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Offline Mars

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Re: Old guns make a comeback
What exactly do you have in this table file?

 
Re: Old guns make a comeback
Essentially its just a copy of the Avenger portion of the old weapons .tbl.  I modified it slightly, then added in the sound effect into the sounds.tbl.
GTI Rebellion FREDer

Dissident Theory

Permissum sacramentum non exsisto infractus , per fides exsisto led.

 

Offline Polpolion

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Re: Old guns make a comeback
Did you take the .tbl entry and sound from the original FS1 tables, or from the FSPort? If straight from FS1, try getting it from the Port.

 
Re: Old guns make a comeback
I took them from the port actually.  I had to modify some parts of it, like the damage portion.  Its mostly intact though.
GTI Rebellion FREDer

Dissident Theory

Permissum sacramentum non exsisto infractus , per fides exsisto led.

  

Offline Getter Robo G

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Re: Old guns make a comeback
The easiest way to modify a fs2 entry is use another, (pardon me).

Copy the entry for like prometheus (or pick another) and loock at the essential data you need changed (image/bitmap, sound range damage ect..)

for others out there they might want to add teh ballistic tag and ammo count ect... (not in this case)

You might need to edit the sound table unless it is in FS2 already , in that case just fidn it and match the entry number up.

then test it... Hopefully it will work. (this is just a suggestion from one limited skill person to another).
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