Man, inferno is the only mod out there with such dramatic changes and it just seems like it'll be forever that it will be released.
I always loved the idea of the EA and liked their ship designs the best anyway. It's too bad Solar Wars sucked so hard because that would have been really fun otherwise. Well, hopefully the new Inferno will be released eventually and people will build mods off it and its storyline.
I made those changes for a few reasons:
1. The mod is standalone, so I needed to break the FS2 campaign compatability with it to prevent any legal issues.
2. I didn't want to rely on the media VPs, and I didn't want them breaking things as they update and change a lot. So our major files have different filenames.
3. It gives me full control of what's going on with the mod. Which makes fixing things much easier.
4. Keeping it standalone prevents the end user breaking things by running an INF Build on their regular SCP pilot files by mistake, and vice versa.
EA ships won't be included in this version, just some EA weapons. Though if I do the sequel it'll have the EA in it (though it'll be INF SCP only I'm afraid, no SCP standard version as it would require major updates to the SCP standard version.)