Hello,
I noticed a problem with the firing points on my turrets, and I fear it might be a error in my pof-files. But since no one else ever mentioned that error, it can only be that way. My problem is, that while the firing points are all correctly centered in the turret-barrels, the ingame shot itself
isn't created on the top of the barrel, but beside it (even if the turret-arm isn't moving).
It somehow looks like that
/====\ ***bolt*** ***bolt*** *** bolt***
| |=====
\====/
I hope this strange drawing make clear what I'm trying to say

My turrets are setup like this :
The turretbase is rotating around the Z-Axis, and the turretarm is doing so also. Someone once mentioned, that he has his turret-arm rotating around the Y-Axis (or whatever PCS is using as default). Maybe I set the axis different in Truespace, but the turret is working correctly ingame (except for the location where the bolt is created). Our effect-files seem to be centered properly, so I doubt thats the problem.
Anyone got an Idea that may help me ?