Author Topic: Cutscenes out of synch  (Read 1755 times)

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Cutscenes out of synch
I would presume that this has been posted before, but all of my movies are out of synch with the sound. They're in .mve format because my computer typically had babies over switching between opengl and DX when playing the AVIs.

I'd just like to know if there is a remedy for this?

 

Offline Goober5000

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Re: Cutscenes out of synch
Contraceptives?

 
Re: Cutscenes out of synch
guffaw guffaw  :lol: :wakka: :headz:

 

Offline karajorma

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Re: Cutscenes out of synch
What are the specs for your PC?
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Re: Cutscenes out of synch
P4 3.0 ghz, 1gb RAM, ATI9800 pro. (nothin' fancy)

 

Offline pecenipicek

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Re: Cutscenes out of synch
yeah, nothing fancy :lol:


i'd kill for a gig of ram :(
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Re: Cutscenes out of synch
Well.. it was two years ago when I bought this pc with a student loan. :) never looked back.

but yeah.. the scenes are out of synch. It's really noticable if you have a cutscene with writing in it.. for example, FS1 intro had 'Ross 128' or FS2 had 'Battle of Deneb'. The text noise (if you can call it that) is out of synch so you'll hear it go brrrr first and then suddenly the writing will appear.


yes my sound effects are rubbish.

 

Offline ME$$ENGER

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Re: Cutscenes out of synch
Now that you bring this up, I think I can notice a bit of out of sync with the FS2 intro as well. Particularly, the entire cutscene just doesn't look as smooth as it does when you use the retail build to play it. My guess is that the reverse engineered MVE decoer is just not as efficient as the real deal. Well, just a minor annoyance to me anyway. Frankly, MVE support makes me happy enough already. :)

 
Re: Cutscenes out of synch
that's what I was thinking. but yeah,  having mve support is great. It stops my pc from having kittens/babies over switching modes, mainly as it doesn't particularly like GL.

  

Offline taylor

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Re: Cutscenes out of synch
The a/v sync is probably just a lack of precision in the Windows timer being used.  I'll have to bump it up to some better code, that should fix the sync issue, but isn't very high priority.  I'll try and get that fixed soon though.

As far as quality goes, it's actually (should be) better now, but it scales the movie to fit your screen rather than resize your screen to fit the movie (like retail does).  That makes the compression artifacts show up in a more pronounced fashion.  Try running with -noscalevid and see if that takes care of the quality problem.