Author Topic: Netcode improvements?  (Read 1532 times)

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Offline Unknown Target

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Netcode improvements?
Is there any way the SCP can improve FS2's netcode so it's a little smoother and less laggy?
EDIT: Also, does in-game joining still work? Can it be made to work again? It'd be nice to have people able to pop into deathmatches whenever they wanted to.
« Last Edit: August 02, 2006, 05:00:32 pm by Unknown Target »

 

Offline DaBrain

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Re: Netcode improvements?
Well, the FS2netD server had some problems handling the bandwith. taylor has worked on the code to reduce the bandwith usage.

I've no idea if this means any improvments for the players though...
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Offline Kazan

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Re: Netcode improvements?
fs2netd isn't the problem with multiplayer though

and yes, we could do a lot of improvements to the netcode - for example there is a fix to the multiplayer ships.tbl size limit waiting in the wings for taylor to finish up his pilot and input upgrade - however every time we go to change something to make it better the Tom's Build people pitch a fit
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Offline karajorma

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Re: Netcode improvements?
And if that isn't the problem then backwards compatibility is. Obviously we can't have the netcode change with every new CVS build so when we do change things it will have to be all at once. And there are some things that really need changing that will be hard to do without breaking the way multiplayer currently works.
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Offline Taristin

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Re: Netcode improvements?
the Tom's Build people pitch a fit

:doubt:
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Offline Kazan

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Re: Netcode improvements?
the Tom's Build people pitch a fit

:doubt:

and my point is proven

forking just f*cks things up
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