Author Topic: Suggestions for the lab  (Read 2279 times)

0 Members and 1 Guest are viewing this topic.

Offline Backslash

  • 29
  • Bring Our Might To Bear
Suggestions for the lab
I figured I'd post this public in case anyone else has stuff they want to discuss.

I love the lab, it's great for testing LOD and looking at ships in a consistent manner.  However, like all good things it can be improved  ;)

First, keyboard commands.  If nothing else, a way to quit (Escape, or something) because if a certain bug happens when I click at the top of the screen 'between' buttons, they vanish, and I can't do anything but alt+tab.  [I'm looking at the code and can't figure why this would happen, but I'm not so experienced with this GUI stuff...]

Other keyboard commands would be useful for positioning the ship, zooming would be nice too.  What would be particularly useful would be a 'jump to this angle' button.  For example, let's say Alt+num4 would jump the camera to the left side view; Alt+num8 would show the ship from the front, etc.  I think this would be very helpful.  Heh, now that I think of it, it'd be a great lazy way to make diagrams for a mod web page or something...

Ideas for later... how about customizable lighting?  At least a way to adjust the intensity of the current lighting, but a way to change the direction would be awesome.  Or even the color :cool:

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
Re: Suggestions for the lab
also perhaps the ability to toggle different maps. to help when making shine env and glow maps. also the ability to load a cube map for testing env.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
Re: Suggestions for the lab
If you're working on the lab, please add debris! That's the only thing really missing.
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline taylor

  • Super SCP/Linux Guru
  • Moderator
  • 212
    • http://www.icculus.org/~taylor
Re: Suggestions for the lab
also perhaps the ability to toggle different maps. to help when making shine env and glow maps.
That's a damn good idea.  :nod:  I hadn't even thought of that.  I've though of, and/or complained about, everything in Backslash's list, but I didn't really consider this idea before you mentioned it.

also the ability to load a cube map for testing env.
Just make an envmap, name it "cubemap", and it will use that by default.  Such a file already exists in the MediaVPs I think.  To make an envmap, you can either do it by hand, or use the -save_render_target cmdline option to have all envmaps generated by the game be saved to disk.  Then you can just copy/move the cubemap(s) it has created (as data/cache/cubemap*.dds) to data/maps/ and rename one to "cubemap.dds" to use it as the default.

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
Re: Suggestions for the lab
intresting, i didnt know you could do that.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Tolwyn

  • The Admiral
  • Administrator
  • 214
  • Ridiculously Old Fraud
    • Wing Commander Saga
Re: Suggestions for the lab
also the ability to load a cube map for testing env.
Just make an envmap, name it "cubemap", and it will use that by default.  Such a file already exists in the MediaVPs I think.  To make an envmap, you can either do it by hand, or use the -save_render_target cmdline option to have all envmaps generated by the game be saved to disk.  Then you can just copy/move the cubemap(s) it has created (as data/cache/cubemap*.dds) to data/maps/ and rename one to "cubemap.dds" to use it as the default.

It looks damn sexy :)
Wing Commander Saga: A Legend Is Reborn | WingCenter
 
Tolwyn’s reputation for risk taking with other people’s lives was considered  to understate the facts. The admiral’s willingness to sacrifice anyone or anything to achieve his objectives had long been lauded in the popular press. He was “the man who got things done”.- Colonel Blair

No errors, no random CTDs, just pure fun and proof of why getting hit with missiles is a bad thing.
-WC Saga's beta tester


Report Wing Commander Saga bugs with Mantis

 

Offline gevatter Lars

  • Another wingnut
  • 213
    • http://gevatter_lars.tripod.com/
Re: Suggestions for the lab
Is this lab thing the alternative view for the techroom? How do I active it? F3 dosn't seam to work.
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
 - comment to "Robotech: The Masters"

 

Offline Backslash

  • 29
  • Bring Our Might To Bear
Re: Suggestions for the lab
Ok, just to clarify... I don't know how to add the keyboard commands myself :p but once the framework is in place I can learn by example and add more.

Lars, when are you pressing F3?  I've gotten it to work with RC6 no problem, both WCSaga and FS2.  Don't have the techroom open; it should work just from the main menu.

Tolwyn, now you know why I keep going on about it :D  taylor's solution is great, how it works using the shine maps, instead of requiring the alpha maps.

 

Offline gevatter Lars

  • Another wingnut
  • 213
    • http://gevatter_lars.tripod.com/
Re: Suggestions for the lab
Ah I allways tried it in the techroom. OK will try it from the main menu.

[Edit]
Ok it works but I pressed under rendering the trasparent button and all the menues where gone. I could swith the effect off or leave. Is that normal?
« Last Edit: August 13, 2006, 01:31:46 am by gevatter Lars »
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
 - comment to "Robotech: The Masters"

  

Offline taylor

  • Super SCP/Linux Guru
  • Moderator
  • 212
    • http://www.icculus.org/~taylor
Re: Suggestions for the lab
Ok it works but I pressed under rendering the trasparent button and all the menues where gone. I could swith the effect off or leave. Is that normal?
It's a bug on my todo list, along with one or two others in the lab.  Not normal, but a known issue.