So, I noticed that aside from Training-1.fs2, none of the other training missions have a special condition check for firing on the instructor causing a warp out debriefing. So, I went through to correct that oversight and came a cross a perplexing problem in the file mentioned in the title.
The following is taken directly from the original.
$Formula: ( when
( is-event-true-delay "Well Done" 3 )
( training-msg "Confirm That" )
)
+Name: Confirm That
+Repeat Count: 1
+Interval: 1
+Chained: 2
$Formula: ( when
( targeted "GTT Argo 01" )
( training-msg "Now Have Epsilon" )
)
+Name: Now Have Epsilon
+Repeat Count: 1
+Interval: 1
+Chained: 4
$Formula: ( when
( is-destroyed-delay 0 "GTT Argo 01" )
( do-nothing )
)
+Name: Directive (Now Have Epsilon)
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective: XSTR("Order Epsilon to Destroy Target", 2317)
+Objective key: XSTR("Press [$C$], [2], [1], [1]", 2318)
$Formula: ( when
( is-event-true-delay
"Now Have Epsilon"
8
)
( training-msg "Select [2]" )
)
+Name: Select [2]
+Repeat Count: 1
+Interval: 1
+Chained: 0
$Formula: ( when
( true )
( training-msg "Now Press The" )
)
+Name: Now Press The
+Repeat Count: 1
+Interval: 1
+Chained: 12
$Formula: ( when
( is-destroyed-delay 0 "GTT Argo 01" )
( training-msg "Well Done, Pilot!" )
)
+Name: Well Done, Pilot!
+Repeat Count: 1
+Interval: 1
Now, what happens is that it displays the Objective properly, along with the key sequence. BUT it doesn't play all the audio. It plays "Confirm That" followed by "Now Have Epsilon", completley skips "Select [2]", ONLY plays "Now Press The" once the GTT Argo 01 is destroyed and misses the "Well Done, Pilot!". I can GET it to play all of the audio cue's, but every attempt I've tried that successfully get's all trainin-msg's to play, result in the Objective displaying as already fullfilled. How can I get it to do both? (Display Objective and switch to fullfilled once the Argo is gone as well as play all training-msg cues)
And yes, I realize that this is a complete nit-pick on a retail mission. However, inconsistant behaviour annoy's me (even consistant inconsistant behaviour) and this not operating in the spirit that it SHOULD really get's on my nerves. There was a similar issue in Training-3.fs2 where you're prompted to select the Tempest missiles. And the audio cue feedback would proceed EVEN IF you never changed your secondary weapons. (It also outfitted you with a Promethius-R which you're not qualified for at the time.) So while these may be inconsiquential in the grander scheme of things, since no one else is targeting them I decided to do so. Besides, it's giving me experience with how mission and campaign files work and experience in FRED (even though I haven't actually fired it up yet save to have it check the files when I'm done.)