Author Topic: Why can't ship models just work for once?  (Read 1086 times)

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Why can't ship models just work for once?
Error:


Warning: Null vec3d in vec3d normalize.
Trace out of vecmat.cpp and find offending code.

File: C:\Languages\Visual Studio Projects\Visual C++\fs2_open_3_6_9\code\Math\VecMat.cpp

Call stack:

-----------------------------------------------------------------------------------------
vm_vector_2_matrix()   read_model_file()   model_load()    techroom_select_new_entry()   techroom_do_frame()

game_do_state()   gameseq_process_events()   game_main()   WinMain()   WinMainCRTStartup()   
Kernal32.dll 7c816fd7()
-----------------------------------------------------------------------------------------

I took a little C++ last year, but this goes way over my head. I get this error with two models on 3.6.9 debug RC6, when I attempt to view the ships in the techroom. The ships view just fine after I hit "okay". The models are: the Alliance JumpGate, and the superinstallation Whitehall. Any ideas, C++ gurus?
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld