Okay. Will do.

I've run into another problem though. I can get the ships to appear in-game, but as soon as one dies....FS2 crashes. When loading I get a number of errors regarding subsystems. A copy of the ship table and the errors is as follows, and I apologize that it might take up a good bit of space.
Ship Table Entry:
$Name: GTHFr Heavy Escort
$Short name: Heavy Escort Gunship
$Species: Terran
+Tech Description:
XSTR("This is my second ship. There are none like it. But this one is mine. This vessel is the same as NewShip but with the
addition of four more twin turrets.", 3046)
$end_multi_text
$POF file: NewShip2.pof
$Detail distance: (0,0,0,0)
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 1.0
$Max Velocity: 0.0, 0.0, 30.0
$Rotation time: 40.0, 40.0, 40.0
$Rear Velocity: 0.0
$Forward accel: 10.0
$Forward decel: 5.0
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 200.0
$Expl outer rad: 1000.0
$Expl damage: 200.0
$Expl blast: 3500.0
$Expl Propagates: YES ;; If set to Yes, then when the ship dies,
the explosion propagates through it.
$Shockwave Speed: 100.0 ;; speed shockwave expands at, 0 means no shockwave
$Default PBanks: ()
$Default SBanks: ()
$SBank Capacity: ()
$Shields: 10000
$Power Output: 10.0
$Max Oclk Speed: 55.0
$Max Weapon Eng: 100.0
$Hitpoints: 10000
$Flags: ( "cruiser" "in tech database")
$AI Class: Captain
$Afterburner: NO
$Countermeasures: 0
$Scan time: 2000
$EngineSnd: 191 ;; Engine sound of ship
$Closeup_pos: 0.0, 0.0, -500
$Closeup_zoom: .55
$Shield_icon: GenericShield
$Score: 100
$Subsystem: turret01, 5.0, 1.0
$Default PBanks: ( "Terran Huge Turret" )
$Subsystem: turret02, 5.0, 1.0
$Default PBanks: ( "Terran Huge Turret" )
$Subsystem: turret03, 5.0, 1.0
$Default PBanks: ( "Terran Huge Turret" )
$Subsystem: turret04, 5.0, 1.0
$Default PBanks: ( "Terran Huge Turret" )
$Subsystem: turret05, 10.0, 1.0
$Default PBanks: ( "Terran Turret" "Terran Turret" )
$Subsystem: turret06, 10.0, 1.0
$Default PBanks: ( "Terran Turret" "Terran Turret" )
$Subsystem: turret07, 10.0, 1.0
$Default PBanks: ( "Terran Turret" "Terran Turret" )
$Subsystem: turret08, 10.0, 1.0
$Default PBanks: ( "Terran Turret" "Terran Turret" )
$Subsystem: sensors, 4, 0
$Subsystem: communications, 4, 0.0
$Subsystem: navigation, 4, 0.0
$Subsystem: weapons1, 4, 0.0
$Subsystem: weapons2,
$Subsystem: engine, 30, 0.0
$Engine Wash: Default300
;-------------------
Errors upon starting FS2:
Error: ships.tbl(1013):
Error: Expecting float, found [$Subsystem: ].
File:parse/parselo.cpp
Line: 551
[This filename points to the location of a file on the computer that built this executable]
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
Error: ships.tbl(1013):
Error: Expecting float, found [engine, 30, 0.0].
File:parse/parselo.cpp
Line: 551
[This filename points to the location of a file on the computer that built this executable]
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
Error: ships.tbl(1014):
Error: Required token = [#End], [$Subsystem:] or [$Name], found [30, 0.0].
File:parse/parselo.cpp
Line: 551
[This filename points to the location of a file on the computer that built this executable]
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
Error: ships.tbl(1014):
Error: Required token = [#End], [$Subsystem:] or [$Name], found [$Engine Wash: Default300].
File:parse/parselo.cpp
Line: 551
[This filename points to the location of a file on the computer that built this executable]
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
Error: ships.tbl(2012):
Error: Expecting float, found [$Subsystem: ].
File:parse/parselo.cpp
Line: 551
[This filename points to the location of a file on the computer that built this executable]
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
Error: ships.tbl(2013):
Error: Expecting float, found [engine, 30, 0.0].
File:parse/parselo.cpp
Line: 551
[This filename points to the location of a file on the computer that built this executable]
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
Error: ships.tbl(2014):
Error: Required token = [#End], [$Subsystem:] or [$Name], found [30, 0.0].
File:parse/parselo.cpp
Line: 551
[This filename points to the location of a file on the computer that built this executable]
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
Error: ships.tbl(2015):
Error: Required token = [#End], [$Subsystem:] or [$Name], found [$Engine Wash: Default300].
File:parse/parselo.cpp
Line: 551
[This filename points to the location of a file on the computer that built this executable]
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
Now I'm in an area beyond my knowledge.
P.S. Any idea why after awhile in TS...the Eye move (UP, DOWN, SIDE TO SIDE), Eye ZOOM (IN & OUT)...and the one that lets your circle object...wont work after a certain point? I had this come up last night and the only way I was immediately able to figure out how to fix it was to reinstall. ATM only the Eye Rotate fails to work...though it was working just fine earlier today.