Author Topic: Fighter models, solid or multi-piece?  (Read 1120 times)

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Offline bizzybody

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Fighter models, solid or multi-piece?
What's the typical style of model for FS2 fighters? Having the mesh one solid model or having more than one part 'glued' together. (Obviously moving turrets on cap ships have to be seperate pieces.)
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Re: Fighter models, solid or multi-piece?
Me, personally, I uses a few pieces.  Makes it easier to track down bugs when converting.  Course it all depends on the shape.
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Offline TrashMan

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Re: Fighter models, solid or multi-piece?
Muti-piece. In hte end you end up with less polies and can map it better :D
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Offline NGTM-1R

  • I reject your reality and substitute my own
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Re: Fighter models, solid or multi-piece?
I used to make all my models multipiece, but it was too frustrating to attach them all at the end.
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Offline Bobboau

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Re: Fighter models, solid or multi-piece?
back in the day you would have been slowly boiled alive for even consitering the use of multable objects, but nowadays, it isn't that big of a deail and in fact  you sort of have to for certan types of effects (glass/cockpits,detail boxes).
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together