Author Topic: Weapon swap bug?  (Read 1728 times)

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Offline asyikarea51

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I would've Mantis'd this but I'm using Hotmail, so I don't have a choice...

Not sure if it qualifies as a bug, but if I fly a ship with four or more secondary batteries, I can't swap between them.

I don't know if the same would happen for primaries though. (Three primaries works fine, although the guns are real slow when fired together...)  :blah:

FS2 Open 3.6.9.

 

Offline karajorma

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    • Karajorma's Freespace FAQ
I wasn't aware that you could even get a ship with 4 secondaries to work in the first place.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Wanderer

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I thought that maximum primary banks = 3 and max secondaries = 4 for AI ships, and 2 & 3 (respectively) for player ships,
Do not meddle in the affairs of coders for they are soggy and hard to light

  

Offline asyikarea51

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Four secondaries work. Just that I couldn't swap between them.

I was editing the INFR1 Claymore II for a mod that I'm working on... originally it was 1x4 guns and 4 secondaries, but because of the... "bug"... and the guns not hitting their target up close, I changed it to 1x6 guns and 3 secondaries. And repositioned the gun points...

 :lol:

Thanks anyway. :)
« Last Edit: September 01, 2006, 02:10:35 am by asyikarea51 »