Author Topic: Some advice please.  (Read 1940 times)

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Offline starbug

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Im am after some advice for modding weapons, i am working on a small campaign not set in the FS universe, but my own. Were humanity has just stepped out into the stars after reversing engineering hypespace drive from a crashed Alien ship on earth, then mankind has a civil war, meets aliens then goes to war with them but at the moment i am focusing on the civil war.

i kinda got the Idea after watching SG1(for the human tech). Anyway the human ships will be armed with likes of missiles, torpedos & flak guns which i have already got up and running they just need balancing.

The problem i have is with my Railgun weapon which is very similar to the weapons on the Daedalus-class 304, which can be seen firing at the Ori in the ep Camelot. I have the weapon graphics done but i am stuck on the TBL entry. I would like the weapon the fire in pulse's ie fire 3-4 shots the wait afew seconds then fire again but i do not know how to achieve this since to my knowledge the Swarm tag no longer works on primarys none multi part turrets and i dnt think it has yet been sorted. So i am asking for advice on how to achieve this effect please.

Also i am looking for a Destroyer(terran) to fit these weapons on. At the moment i am using FS ships as placeholders until i can track down a decent free 3d modeling program and re-learn to model. The FS destroyers just don't look right with small missiles and torpedos coming out of the beams turrets and they just don't fit in to what i have in mind which is why i am looking for something similiar to the Daedalus-class 304.

i hope tht these makes sense.
http://www.youtube.com/user/AnubisX1

if there is any consistancy with the Shivans, it's their lack of consistancy - -Norbert-

 

Offline Snail

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I don't know the exact flag name, but there was a flag that was meant to make a gun fire every time it is able to (has passed its fire wait). Coupling that with two events, one that locks the turrets, and one that unlocks the turrets with a calculated interval and trigger time might achieve that effect. Inferno managed to make a weapon (I don't know if they're still using it) that fired a swarm of Hastors, but I don't think that's the effect you're trying to achieve.

 

Offline starbug

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this is the effect i am looking for http://youtube.com/watch?v=a6TKo99PCV0&mode=related&search= i couldn't find any still images, so when the odyssey(sp) opens fire in that clip, thats the effect i am looking for and its a cool clip to watch  :D
http://www.youtube.com/user/AnubisX1

if there is any consistancy with the Shivans, it's their lack of consistancy - -Norbert-

 

Offline Einstine909

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i havent tryed it but mabey the Swarm flag...

 

Offline starbug

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Fraid the Swarm flag even with the swarm wait dosent work well it does but the weapons cant target anything cept shoot in a straight line.
http://www.youtube.com/user/AnubisX1

if there is any consistancy with the Shivans, it's their lack of consistancy - -Norbert-

 

Offline boewolf

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I tryed this sort of thing before.  I found that using the swarm X worked but only in multi part turrets.  The Babylon Project has made weapons like this and would be a good place to look for examples.

 

Offline starbug

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cheers i'll go and ask there.
http://www.youtube.com/user/AnubisX1

if there is any consistancy with the Shivans, it's their lack of consistancy - -Norbert-

  

Offline Trivial Psychic

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Swarming primaries currently only work on Multi-Part turrets, as they fire straight down the normals, and with no moving parts on single-part turrets, the shots never aim.  Fortunately, this bug should be fixed soon, allowing this kind of targetting to work again, though possibly with a table-addition.  That said, I believe the Hastor weapon mentioned was done with the use of the $shots and $fof features, to get a shot-gun scatter effect.
The Trivial Psychic Strikes Again!