Author Topic: Weird bug...  (Read 2877 times)

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Offline karajorma

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That's probably the cause. :p

But if it's not working after that I'll take a look at it.
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Offline asyikarea51

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Right, it's RAR'd and coming in at... at... 14,107kb :lol: for something rather crappy xD

Now where do I upload it... Other than the fact that I'm just plain worried about the tech descriptions... since I'm not making any effort to remove them :shaking:

 

Offline karajorma

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You can send me the link in a PM if you want to keep it secret.

Uploading is basically a case of trying on of the various free upload sites that are dotted about the net. I'm sure the others can recommend some good ones.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline asyikarea51

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Just to double-check, I extracted the RAR contents into a separate mod folder, and I got the crash again.

Pfft, gotta wait ~40 minutes to upload the file... I'll drop a PM with the link when it's done.

Thanks lots for offering to help, I appreciate it... :)

 

Offline asyikarea51

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I know I shouldn't be bringing up a thread this old, but it's struck again.

This time it's in Inferno R1, in a self-made quickie mission where the player has to shoot down a Gigas :lol:. The moment I press the external view camera button (or jump out) while flying the SOB Artemis Adv, BANG! Crash.

I tried running a debug build but all I'm getting is lame errors about the Gigas missing a load of subsystems, and I can't bypass them. I tried a TBM with the bad entries removed but I'm still getting t3h error as shown in the code box below. Deleting the cache folder didn't work either. -_-||

 :confused: :shaking:

below is the error caused by the Gigas problem, not the actual problem I'm after [which is the game crashing when going into external view, or jumping out, while flying certain ships]... (Bangwal)

Code: [Select]
Assert: pm->num_split_plane <= MAX_SPLIT_PLANE
File: C:\temp\fs2_open_3_6_9.t\code\Model\ModelRead.cpp
Line: 2697
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    model_load()    ship_create()    parse_create_object_sub()    parse_create_object()    mission_parse_maybe_create_parse_object()    post_process_ships_wings()    post_process_mission()    parse_mission()    parse_main()    mission_load()    game_start_mission()    game_enter_state()    gameseq_set_state()    game_process_event()    gameseq_process_events()------------------------------------------------------------------

FS2 Open 3_6_9 RC7

  

Offline karajorma

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I'll take a look into it. Remind me if I haven't said anything by tomorrow.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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