Ok, I'm working on a ship called the Autolycus, I've compiled the ship fine, and it appears in Fred, the only mistake I made was to run it the first time round without changing the ship name from Ulysses, which I changed afterwards.
Now, whenever I run the game it refuses to work with this model I get the following error...
Warning: There are 3 primary banks in the model file,
but only 2 primary banks in mv_textures-shp.tbm for GTF Autolycus
File:C:\temp\fs2_open_3_6_9.t\code\ship\Ship.cpp
Line: 8189
[This filename points to the location of a file on the computer that built this executable]
Call stack:
------------------------------------------------------------------
ship_create() parse_create_object_sub() parse_create_object() mission_parse_maybe_create_parse_object() post_process_ships_wings() post_process_mission() parse_mission() parse_main() mission_load() game_start_mission() game_enter_state() gameseq_set_state() game_process_event() gameseq_process_events() game_main()------------------------------------------------------------------
Now I'm certain this is a knock-on effect of something, since the sum contents of mv_texture-shp.tbm is :-
#Ship Classes
$Name: SC Cain
$POF file: cruiser03x.pof
#End
And I think that's missing a +nocreate....
Anyway, before I put this on Mantis, any suggestions as to what is going on here?
Edit : I've tried emptying the cache just in case defining it as the Ulysses pof had broken the ibx or something, but that had no effect
