Author Topic: ?GF "Tigris" prototype - needs help  (Read 5415 times)

0 Members and 1 Guest are viewing this topic.

Re: ?GF "Tigris" prototype - needs help
it's like a TIE-Fighter, GTVA-style

    |[===---(-         
    ||
 =(||==)_
    ||_____|
 =(||==)
    ||                   
    |[===---(-                             

"Take my love. Take my land. Take me where I cannot stand. I don't care, I'm still free. You can't take the sky from me. Take me out to the black, tell them I ain't comin' back. Burn the land boil the sea, you can't take the sky from me. There's no place I can be since I've found Serenity. But you can't take the sky from me." - Ballad of Serenity

 

Offline Kieve

  • 27
  • Creative Hack
    • MechaSentient
Re: ?GF "Tigris" prototype - needs help
I won't argue that, Taristin...

I just finished another round of tests - forget the Morning Star, default weaponry will be Prometheus-S and a top-mounted Maxim cannon; missiles, an 80-count of Tornados.

Also, I need to do something drastic about the docking point. Anyone know approximately how [long] the path should be? I tried to rearm and the Hygeia just sat there looking stupid until I flew over to it- then it proceeded to try and mate with my face. X.x; Now, I know the docking point is on the top of the cockpit, but the support flew INTO me - and I don't mean collision, I mean clipping...

On a more positive note, firing points work, glow points work, eye points work (thank god)... I'd say all that's left is to finish up the textures, do some fine-tuning on the .TBM and I can call it done.
MechaSentient
Sometimes, people change.
Sometimes, they upgrade.
(Online webcomic - updates M/W/F)

 

Offline Kieve

  • 27
  • Creative Hack
    • MechaSentient
Re: ?GF "Tigris" prototype - needs help
Going in for another round of testing. I created some new weapons to better match the "design philosophy" of the Tigris' creators... ehem... >.>

Question for anyone still watching this: How do you change the thruster glow? Is there a fix in PCS or ModelView I can use, or is it hard-coded to the Species listing? (IE: If I select Terran, it's blue, Vasudan, gold, Shivan, red?)
MechaSentient
Sometimes, people change.
Sometimes, they upgrade.
(Online webcomic - updates M/W/F)

 
Re: ?GF "Tigris" prototype - needs help
i know at Hades there's a thing for orange thrusters.
Sig nuked! New one coming soon!

 

Offline asyikarea51

  • 210
  • -__-||
Re: ?GF "Tigris" prototype - needs help
Question for anyone still watching this: How do you change the thruster glow? Is there a fix in PCS or ModelView I can use, or is it hard-coded to the Species listing? (IE: If I select Terran, it's blue, Vasudan, gold, Shivan, red?)

Not sure about this, since I have yet to explore that part of the tables, but you might want to take a look at "Customised Thruster Effects" in the Ships.tbl section of the wiki. It's SCP-only though.

 

Offline Janos

  • A *really* weird sheep
  • 28
Re: ?GF "Tigris" prototype - needs help
how the hell does that thing fit in anything or land or dock anywhere
lol wtf

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: ?GF "Tigris" prototype - needs help
Same way as a Tie Fighter or a herc mark II i'd imagine. :nod:
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline Kieve

  • 27
  • Creative Hack
    • MechaSentient
Re: ?GF "Tigris" prototype - needs help
Janos:
A fork-type cradle I should think, positioned around the underside of the fuselage and missile bays. Probably from the front, as that would make life more convinient for pilots entering the top hatch.

Orange thrusters on Hades...? I'll have a look - at the very least, it might be a nice "how-to"
MechaSentient
Sometimes, people change.
Sometimes, they upgrade.
(Online webcomic - updates M/W/F)

 

Offline Kieve

  • 27
  • Creative Hack
    • MechaSentient
Re: ?GF "Tigris" prototype - needs help
God bless the Wiki

Ah well. Anyone have a tip on how to make fighter beams less uber?
MechaSentient
Sometimes, people change.
Sometimes, they upgrade.
(Online webcomic - updates M/W/F)

 

Offline Shade

  • 211
Re: ?GF "Tigris" prototype - needs help
Should just be a weapons.tbl issue. Tweak the damage and energy consumption values for the beam you're using until it fits your needs.
Report FS_Open bugs with Mantis  |  Find the latest FS_Open builds Here  |  Interested in FRED? Check out the Wiki's FRED Portal | Diaspora: Website / Forums
"Oooooooooooooooooooooooooooooooooooooooh ****ing great. 2200 references to entry->index and no idea which is the one that ****ed up" - Karajorma
"We are all agreed that your theory is crazy. The question that divides us is whether it is crazy enough to have a chance of being correct." - Niels Bohr
<Cobra|> You play this mission too intelligently.

 

Offline Polpolion

  • The sizzle, it thinks!
  • 211
Re: ?GF "Tigris" prototype - needs help
It reminds me of the vesuvius from inferno.  But then you put those textures on, so it doesn't anymore :)

 

Offline Kieve

  • 27
  • Creative Hack
    • MechaSentient
Re: ?GF "Tigris" prototype - needs help
Shade: noted... I've been toying with it, I had just hoped someone had some values they could spit out for a "weak" balanced fighterbeam. I'll keep tweaking.

thesizzler: Haven't seen the vesuvius yet - I'll have to look into it.

[Edit] Nevermind. I was Googling the wrong keywords. Set Kieve.ANI ability == True

Go me.  ;7
« Last Edit: November 16, 2006, 09:22:41 pm by Kieve »
MechaSentient
Sometimes, people change.
Sometimes, they upgrade.
(Online webcomic - updates M/W/F)

 

Offline Kieve

  • 27
  • Creative Hack
    • MechaSentient
Re: ?GF "Tigris" prototype - needs help
Ran another round of tests last night. For the most part, things went very well, but it seems I have a tendancy to overpower my weapons. Rate of fire was much too quick on several of them, although the adjusted beam I mentioned now works exactly as it should - as a disabling tool, not a one-hit kill. Shortening the beam's on-time to a few fractions of a second helped immensely, now that I can no longer sweep it in the general direction of my targets and hope to wipe out a whole wing.

Also of interest is the KVM-22 and -25S "Mauler" missile - basically a fast-lock version of the Morning Star (25S is Swarm variant - less damage, but a quartet of them). I can't tell you how much fun it was to watch a Mara coming at me head-on and suddenly bounce away like it was hit by a train. For a scouting fighter, these will buy plenty of time to get away. May have to up the cargo value though, or decrease the Tigris' load capacity.

It would seem some of my guns (primaries) are not showing their icons correctly - even when the $Icon and $Anim parameters are copied directly from the original weapons.tbl. For the flak, I've come to understand that this is due to the model being defined (and unfortunately, I don't see any way around that, aside from revising Flak to be a secondary ammo-dependant weapon... which may not be a bad choice... hm...) but my other machinations, namely a Maxim rework and some high-level kayser-esque weapons, are listing their name on the selection board and not showing icons. o.O;

In testing the new species entry and thrusters, I found that the engine glows worked fine again, but apparently I need to define some kind of subobject in order to have an actual thruster flame. Anyone know the MAX heiarchy for that?
MechaSentient
Sometimes, people change.
Sometimes, they upgrade.
(Online webcomic - updates M/W/F)

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Re: ?GF "Tigris" prototype - needs help
The only thing I'll fault you on is the cocpit. That ship would be a dog to fight in with a cocpit that you can only see directly in front of you in...

Myrmidon, Serapis.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Re: ?GF "Tigris" prototype - needs help
The only thing I'll fault you on is the cocpit. That ship would be a dog to fight in with a cocpit that you can only see directly in front of you in...

Myrmidon, Serapis.
Im aware of those, but they don't block you from looking upward. You can see, atleast partially, above you with those. This tigris cannot, in fact, even 45* upward ahead of you looks to be the limit.
Freelance Modeler | Amateur Artist

 

Offline asyikarea51

  • 210
  • -__-||
Re: ?GF "Tigris" prototype - needs help
For the flak, I've come to understand that this is due to the model being defined (and unfortunately, I don't see any way around that, aside from revising Flak to be a secondary ammo-dependant weapon... which may not be a bad choice... hm...)

I tried to find a way around this too, but didn't have luck as well. I found an alternative in the SCP features though, thank goodness for it. :)

  

Offline Kieve

  • 27
  • Creative Hack
    • MechaSentient
Re: ?GF "Tigris" prototype - needs help
Finally, some significant progress on the texturing... Still have to tweak it for glow and shine mapping, and I haven't really started with the cockpit yet, but otherwise...



MechaSentient
Sometimes, people change.
Sometimes, they upgrade.
(Online webcomic - updates M/W/F)