Author Topic: Multiple questions...  (Read 1231 times)

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Offline Tempest

  • 28
  • The Star Wars Conversion
    • The Fate of the Galaxy - SWC
Is there any way to make a shockwave have a negative force and to have shockwaves go in to have a kind of black hole effect with a missile?

How do I make an animated texture and do it with Truespace?

What is the naming convention for shield and turret objects?

And should I try to get my mod hosted on Hades Combine or Game Warden?
"... and the klingons also were the soviet's space program. i mean can you really believe that a bunch of communist farmers can make rockets like that?"
-Axem

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Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Is there any way to make a shockwave have a negative force and to have shockwaves go in to have a kind of black hole effect with a missile?

How do I make an animated texture and do it with Truespace?

What is the naming convention for shield and turret objects?

And should I try to get my mod hosted on Hades Combine or Game Warden?

I think you have to give the explosion 'blast force' a negative entry, but I'm not sure.

I'm not a modeller in any way and I don't have TrueSpace, so I don't know anything about that. Many people will probably know here.

I'm not too sure about the turrets... I read somewhere that the shield has to be one colour and named 'shield', but I'm not sure.

Your choice. Game Warden I believe is bigger (no offense to Krackers)?

 

Offline Turey

  • Installer dude
  • 211
  • The diminutive form of Turambar.
    • FreeSpace Open Installer Homepage
How do I make an animated texture and do it with Truespace?

Build your model as if you were using a static texture, then make a .eff animated texture with the same name as your static texture.
Creator of the FreeSpace Open Installer.
"Calm. The ****. Down." -Taristin
why would an SCP error be considered as news? :wtf: *smacks Cobra*It's a feature.

 
Quote
Is there any way to make a shockwave have a negative force and to have shockwaves go in to have a kind of black hole effect with a missile?

Yes there is, you need to set a negative value in the $Mass: field in the weapon's table. Remember to consider both Radius and Velocity, the effect should be able to stand active for more time than normal explosions, but I am not sure which is the right behavior for an artificial created black hole.

  

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Isn't that only for a direct hit from a weapon (setting mass negative)?