Author Topic: Thruster Models / Flames / Etc...  (Read 3121 times)

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Offline Kieve

  • 27
  • Creative Hack
    • MechaSentient
Re: Thruster Models / Flames / Etc...
-They are affected by throttle - the "error" image up there was taken throttled up. At lower speeds, it doesn't seem to show.
-I didn't add any specific "glow" points, but I did follow the "pof-example" included in the exporter, which showed two "dummy" objects linked to a third dummy named $engine ($engine-0? something like that).
MechaSentient
Sometimes, people change.
Sometimes, they upgrade.
(Online webcomic - updates M/W/F)

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Re: Thruster Models / Flames / Etc...
don't supose you'd be willing to post the pof?
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Offline Kieve

  • 27
  • Creative Hack
    • MechaSentient
Re: Thruster Models / Flames / Etc...
Done. Lemme know if you need the .tbm too.

[attachment deleted by admin]
MechaSentient
Sometimes, people change.
Sometimes, they upgrade.
(Online webcomic - updates M/W/F)

  

Offline Kieve

  • 27
  • Creative Hack
    • MechaSentient
Re: Thruster Models / Flames / Etc...
Well, this topic has reached the end of its usefulness.

In testing with the new KVF Panther, I ignored all subsystems, engine glows, etc and exported just the detail-0 by itself...
Added an engine in PCS so I could maneuver, and everything worked fine. Looks like I should just scrap the whole engine subsys deal in Max and let PCS handle it from now on.
MechaSentient
Sometimes, people change.
Sometimes, they upgrade.
(Online webcomic - updates M/W/F)