I'm trying to get a subobject to rotate like a gattling gun and I'm getting loads of stupid errors. I set the POF to rotate within the properties and now I'm sure it is the tables that is causing the problems. I never did an animation before so I need some advice on how this should work out:
$Subsystem: Object01, 10,1.0
$animation: triggered
$type: initial
+relative_angle: 0,0,0
+sub_type: 1
+delay: 1000
+velocity: 0,0,90
This should be set to rotate only when I'm working the second primary.
EDIT:
Changed the code:
$Subsystem: Object01, 10,1.0
$animation: triggered
$type: primary_bank
+delay: 0
+relative_angle: 0,0,0
+velocity: 0,0,90
+acceleration: 0,0,100
I get no bugs but the gun doesn't rotate.