Author Topic: "Static" Subspace Effect: Possible?  (Read 1821 times)

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Offline Mobius

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"Static" Subspace Effect: Possible?
I wonder if he can create a 'static' subspace skybox . InSTEAD of fighting in a tunnel, I'd like to create a mission in subspace, without any tunnels. I think it's possible by reskinning a bit the spheric skybox model with subspace textures,but I don't know if the subspace sound will work.

Any ideas?
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Re: "Static" Subspace Effect: Possible?
I'm doing something similiar in Dreamcatcher, but it's not a subspace tunnel. I have yet to test it fully however, and I don't know whether this background of mine will work...
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Offline IPAndrews

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Re: "Static" Subspace Effect: Possible?
Can'y you just use a background skybox? Any silly noises you want to fire off you can do using SEXPs.

every-time
... variable = random number between 1 and 1000
... when random = number = 1
... ... play sound 1
... when random = number = 2
... ... play sound 2
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Offline Getter Robo G

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Re: "Static" Subspace Effect: Possible?
Can you use an animated texture?
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Offline IPAndrews

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Re: "Static" Subspace Effect: Possible?
Yup.
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Offline Mobius

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Re: "Static" Subspace Effect: Possible?
Can'y you just use a background skybox? Any silly noises you want to fire off you can do using SEXPs.

But I have to reskin it anyway.

I wonder if this cheat will work if I activate the subspace option and use the reskinned skybox at the same time. I should have both the normal subspace sounds and the reskinned skybox.
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Re: "Static" Subspace Effect: Possible?
any screenys? this sounds like you're making it so subsspace is like an alternate universe that you fly in. cool.....
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Offline Taristin

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Re: "Static" Subspace Effect: Possible?
Subspace is just a pof. Make a new pof if you want that. However, you'd be better off just scripting it all in FRED. Everything that is subspace can be simulated outside of it in FRED.
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Offline Mobius

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Re: "Static" Subspace Effect: Possible?
It doesn't work. I have reskinned the starfield pof with no results.
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