Author Topic: Voice Actors and mission makers for a mod  (Read 1118 times)

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Offline Rico

Voice Actors and mission makers for a mod
G'day,
A friend and I have started a new mod set in post-capella era (41 years after Capella to be exact). However 2 people cant do all the voices required for a proper campaign so I'm asking for volenteers. Also anyone that would like help make missions or even to make some new ships would be welcome to do so  ;).
The mod currently doesnt have a name, the storyline is setout on a basic level at the moment but we will be thinking up the details on Sunday.

Anyone interested just reply here or PM me, if there are any questions feel free to ask  :D

Heres a command breifing i created, enjoy  :D (its in wmv format for you's to watch):
http://files.filefront.com/colossus_cbzip/;6476330;;/fileinfo.html
« Last Edit: January 05, 2007, 09:37:33 am by Rico »

  

Offline Getter Robo G

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Re: Voice Actors and mission makers for a mod
Was there supposed to be an audio portion? As an animation it was ok, but I suggest saving the 4mb by using the stock ones for colossus.

As for voice acting, that's one of the last things you work on for a mod. You need to work on a skeleton outline first for your campaign. The good thing is it's FS2 based so you can use existing stuff as placeholders as you make missions.

Actors though will want to know what roles are available. Plus it's nice to have a sample line to say so you can choose what roles to assign to who, that way the best voice gets that particular role (some people are better for diff things).

I for one would be interested, but only when you have a proper post in the Voice acting thread (go there to see examples of how to advertise for your campaign when the time is right).
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