Author Topic: Limitations of glowpoints  (Read 1356 times)

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Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
Limitations of glowpoints
Hi there,

I need to know something from within the code :)

What are the limitations of glowpoints in size (PCS-Value), size (pixel-value) , file format, palette colour  and everything else ?

Reason for my question is this : we made a glowpoint to place it in the center of a planetmodel so it will be slightly bigger and should fake the illumination of the atmosphere. But I can't get it to show up ingame, I fear that the size of the glowpoint exceeds the allowed value.
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Offline Tolwyn

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  • Administrator
  • 214
  • Ridiculously Old Fraud
    • Wing Commander Saga
Re: Limitations of glowpoints
Hi there,

I need to know something from within the code :)

What are the limitations of glowpoints in size (PCS-Value), size (pixel-value) , file format, palette colour  and everything else ?

Reason for my question is this : we made a glowpoint to place it in the center of a planetmodel so it will be slightly bigger and should fake the illumination of the atmosphere. But I can't get it to show up ingame, I fear that the size of the glowpoint exceeds the allowed value.

Hmm... it does show up if I move it away from the planet. It just doesn't work for coordinates 0,0,0
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Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
Re: Limitations of glowpoints
I think this is a rendering problem of really big glowpoints. When I make a really huge one on the transport, it only shows up when I'm far away.
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.