Author Topic: Bloom Adjustments for Beams and Backgrounds  (Read 1977 times)

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Offline Raven2001

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Bloom Adjustments for Beams and Backgrounds
I usually have my bloom set somewhat high (200). However, at this level, the backgrounds and beams loose a lot of definition and over-expose, so to speak.

Is there any way that I can turn off or tone down the bloom effect only for the BG's and Beam weaponry?
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Offline pecenipicek

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Re: Bloom Adjustments for Beams and Backgrounds
no
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Offline General Battuta

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Re: Bloom Adjustments for Beams and Backgrounds
Postprocessing is sort of an orphaned feature right now. We would love to, for example, get control over skybox bloom, but it isn't in the cards.

 

Offline The E

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Re: Bloom Adjustments for Beams and Backgrounds
To elaborate, Bloom and other post-processing effects are applied on the entire framebuffer. There is currently no way to exclude objects from processing.
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Offline Raven2001

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Re: Bloom Adjustments for Beams and Backgrounds
Allrighty, thanks for the heads up on this :)

Any plans to make it so in the future?
Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you...

Why, you ask? What, do I look like a Shivan to you?!?


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Offline General Battuta

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Re: Bloom Adjustments for Beams and Backgrounds
Not unless we get a coder who knows how to work with PP.

 

Offline Raven2001

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Re: Bloom Adjustments for Beams and Backgrounds
Ok, thanks a lot for the info :)
Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you...

Why, you ask? What, do I look like a Shivan to you?!?


Raven is a god.

 

Offline DaBrain

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Re: Bloom Adjustments for Beams and Backgrounds
Just to answer the question, it should be possible to exclude the background from the bloom.

However we would have to use a different shader for the background.


Think of it as a mask. Some elements are added to the mask others aren't.
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Offline The E

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Re: Bloom Adjustments for Beams and Backgrounds
Which would require a rewrite of the shader system to separate background rendering from foreground objects.

Now, one thing I have been thinking about would be to extend the shader pipeline in order to do multiple rendering passes (that is, separate lighting/texture/post passes). But I have just been reading the necessary documentation for two days, so don't get your hopes up.
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Offline DaBrain

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Re: Bloom Adjustments for Beams and Backgrounds
From what I understand you can have the shaders write into a frame buffer, which can be used for the area the bloom will be applied to and simply don't have the shader from the backgrount not write into the buffer.



... then again I'm not a coder, so don't rely on what I say. ;)
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Offline The E

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Re: Bloom Adjustments for Beams and Backgrounds
Well, as Taylor just said elsewhere, it's not going to happen anytime soon anyway due to performance considerations.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns