Author Topic: Objecttypes.tbl question  (Read 1367 times)

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Offline jc4jc

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Objecttypes.tbl question
Im working on redoing the objecttypes.tbl for TAP and it is bringing up illegal ship type and order not valid for ship type errors. Also I cant give any orders to thiem in Fred2.... can anyone tell me what I may be doing wrong. Here is my tbl code:

Quote
$Name:         fighter
$Count for Alone:   Yes
$Prasie Destruction:   Yes
$On HotKey List:   Yes
$Target Threat:      Yes
$Show Attack Direction:   Yes
$Warp Pushable:   Yes
$Max Debris Speed:   200
$FF Multiplier:      1.0
$EMP Multiplier:   4.0
$Fog:
   +Start dist:      10.0
   +Compl dist:      500.0
   +Disappear factor:   1.5
$AI:
   +Valid goals:      ( "fly to ship"
                 "attack ship"
                 "waypoints"
                 "waypoints once"
                 "depart"
                 "attack subsys"
                 "attack wing"
                 "guard ship"
                 "disable ship"
                 "disarm ship"
                 "attack any"
                 "ignore ship"
                 "ignore ship  (new) "
                 "guard wing"
                 "evade ship"
                 "stay still"
                 "play dead"
                 "stay near ship"
                 "keep safe dist" )
   +Accept Player Orders:   Yes
   +Player Orders:      ( "attack ship"
                 "disable ship"
                 "disarm ship"
                 "guard ship"
                 "ignore ship"
                 "ignore ship  (new) "
                 "form on wing"
                 "cover me"
                 "attack any"
                 "depart"
                 "disable subsys" )
   +Auto attacks:      Yes
   +Actively Pursues:   ( "fighter"
                 "bomber"
                 "old_Corvette"
                 "new_Corvette"
                 "frigate"
                 "old_Destroyer"
                 "new_Destroyer"
                 "carrier"
                 "cruiser"
                 "shipyard"
                 "mothership"
                 "cargo"
                 "probe"
                 "resource_collecter"
                 "resource_controler"
                 "platform"
                 "modual"
                 "transport"
                 "escapepod"
                 "station"
                 "megalith"
                 "navpoint" )
   +Guards attack this:   Yes
   +Turrets attack this:   Yes
   +Can From Wing:   Yes
   +Passive docks:   ( "support" )

$Name:         bomber
$Count for Alone:      Yes
$Prasie Destruction:   Yes
$On HotKey List:      Yes
$Target Threat:      Yes
$Show Attack Direction:   Yes
$Warp Pushable:      Yes
$Max Debris Speed:   200
$FF Multiplier:      1.0
$EMP Multiplier:      4.0
$Fog:
   +Start dist:      10.0
   +Compl dist:      500.0
   +Disappear factor:   1.5
$AI:
   +Valid goals:      ( "fly to ship"
                 "attack ship"
                 "waypoints"
                 "waypoints once"
                 "depart"
                 "attack subsys"
                 "attack wing"
                 "guard ship"
                 "disable ship"
                 "disarm ship"
                 "attack any"
                 "ignore ship"
                 "ignore ship  (new) "
                 "guard wing"
                 "evade ship"
                 "stay still"
                 "play dead"
                 "stay near ship"
                 "keep safe dist" )
   +Accept Player Orders:   Yes
   +Player Orders:      ( "attack ship"
                 "disable ship"
                 "disarm ship"
                 "guard ship"
                 "ignore ship"
                 "ignore ship  (new) "
                 "form on wing"
                 "cover me"
                 "attack any"
                 "depart"
                 "disable subsys" )
   +Auto attacks:      Yes
   +Actively Pursues:   ( "fighter"
                 "bomber"
                 "old_Corvette"
                 "new_Corvette"
                 "frigate"
                 "old_Destroyer"
                 "new_Destroyer"
                 "carrier"
                 "cruiser"
                 "shipyard"
                 "mothership"
                 "cargo"
                 "probe"
                 "resource_collecter"
                 "resource_controler"
                 "platform"
                 "modual"
                 "transport"
                 "escapepod"
                 "station"
                 "megalith"
                 "navpoint")
   +Guards attack this:   Yes
   +Turrets attack this:   Yes
   +Can From Wing:   Yes
   +Passive docks:   ( "support" )

$Name:         old_Corvette
$Count for Alone:      Yes
$Prasie Destruction:   Yes
$On HotKey List:      Yes
$Target Threat:      Yes
$Show Attack Direction:   Yes
$Warp Pushable:      Yes
$Max Debris Speed:   200
$FF Multiplier:      1.0
$EMP Multiplier:      4.0
$Fog:
   +Start dist:      10.0
   +Compl dist:      500.0
   +Disappear factor:   1.5
$AI:
   +Valid goals:      ( "fly to ship"
                 "attack ship"
                 "waypoints"
                 "waypoints once"
                 "depart"
                 "attack subsys"
                 "attack wing"
                 "guard ship"
                 "disable ship"
                 "disarm ship"
                 "attack any"
                 "ignore ship"
                 "ignore ship  (new) "
                 "guard wing"
                 "evade ship"
                 "stay still"
                 "play dead"
                 "stay near ship"
                 "keep safe dist" )
   +Accept Player Orders:   Yes
   +Player Orders:      ( "attack ship"
                 "disable ship"
                 "disarm ship"
                 "guard ship"
                 "ignore ship"
                 "ignore ship  (new) "
                 "form on wing"
                 "cover me"
                 "attack any"
                 "depart"
                 "disable subsys" )
   +Auto attacks:      Yes
   +Actively Pursues:   ( "fighter"
                 "bomber"
                 "old_Corvette"
                 "new_Corvette"
                 "frigate"
                 "old_Destroyer"
                 "new_Destroyer"
                 "carrier"
                 "cruiser"
                 "shipyard"
                 "mothership"
                 "cargo"
                 "probe"
                 "resource_collecter"
                 "resource_controler"
                 "platform"
                 "modual"
                 "transport"
                 "escapepod"
                 "station"
                 "megalith"
                 "navpoint")
   +Guards attack this:   Yes
   +Turrets attack this:   Yes
   +Can From Wing:   Yes
   +Passive docks:   ( "support" )

$Name:         new_Corvette
$Count for Alone:      Yes
$Prasie Destruction:   Yes
$On HotKey List:      Yes
$Target Threat:      Yes
$Show Attack Direction:   Yes
$Warp Pushable:      Yes
$Max Debris Speed:   200
$FF Multiplier:      1.0
$EMP Multiplier:      4.0
$Fog:
   +Start dist:      10.0
   +Compl dist:      500.0
   +Disappear factor:   1.5
$AI:
   +Valid goals:      ( "fly to ship"
                 "attack ship"
                 "waypoints"
                 "waypoints once"
                 "depart"
                 "attack subsys"
                 "attack wing"
                 "guard ship"
                 "disable ship"
                 "disarm ship"
                 "attack any"
                 "ignore ship"
                 "ignore ship  (new) "
                 "guard wing"
                 "evade ship"
                 "stay still"
                 "play dead"
                 "stay near ship"
                 "keep safe dist" )
   +Accept Player Orders:   Yes
   +Player Orders:      ( "attack ship"
                 "disable ship"
                 "disarm ship"
                 "guard ship"
                 "ignore ship"
                 "ignore ship  (new) "
                 "form on wing"
                 "cover me"
                 "attack any"
                 "depart"
                 "disable subsys" )
   +Auto attacks:      Yes
   +Attempt Broadsides:   Yes
   +Actively Pursues:   ( "fighter"
                 "bomber"
                 "old_Corvette"
                 "new_Corvette"
                 "frigate"
                 "old_Destroyer"
                 "new_Destroyer"
                 "carrier"
                 "cruiser"
                 "shipyard"
                 "mothership"
                 "cargo"
                 "probe"
                 "resource_collecter"
                 "resource_controler"
                 "platform"
                 "modual"
                 "transport"
                 "escapepod"
                 "station"
                 "megalith"
                 "navpoint")
   +Guards attack this:   Yes
   +Turrets attack this:   Yes
   +Can From Wing:   Yes
   +Passive docks:   ( "support" )

$Name:                  frigate
$Counts for Alone:      YES
$Praise Destruction:    YES
$On Hotkey List:        YES
$Target as Threat:      YES
$Show Attack Direction: YES
$Max Debris Speed:      150
$FF Multiplier:         1.0
$EMP Multiplier:        0.9
$Beams Easily Hit:      YES
$Fog:
   +Start dist:            10.0
   +Compl dist:            600.0
   +Disappear factor:      2.0
$AI:
   +Valid goals:           (  "fly to ship"
                              "attack ship"
                              "attack wing"
                              "dock"
                              "waypoints"
                              "waypoints once"
                              "depart"
                              "undock"
                              "stay still"
                              "play dead"
                              "stay near ship" )
   +Accept Player Orders:  YES
   +Player Orders:         (  "attack ship"
                 "ignore ship"
                 "ignore ship  (new) "
                              "depart" )
   +Auto attacks:          YES
   +Attempt Broadside:     NO
   +Actively Pursues:      (  "fighter"
                 "bomber"
                 "old_Corvette"
                 "new_Corvette"
                 "frigate"
                 "old_Destroyer"
                 "new_Destroyer"
                 "carrier"
                 "cruiser"
                 "shipyard"
                 "mothership"
                 "cargo"
                 "probe"
                 "resource_collecter"
                 "resource_controler"
                 "platform"
                 "modual"
                 "transport"
                 "escapepod"
                 "station"
                 "megalith"
                 "navpoint")
   +Guards attack this:    YES
   +Turrets attack this:   YES
   +Can Form Wing:         YES
   +Active docks:         
   +Passive docks:         (  "support" )

$Name:                  old_Destroyer
$Counts for Alone:      YES
$Praise Destruction:    YES
$On Hotkey List:        YES
$Target as Threat:      YES
$Show Attack Direction: YES
$Max Debris Speed:      150
$FF Multiplier:         1.0
$EMP Multiplier:        0.9
$Beams Easily Hit:      YES
$Fog:
   +Start dist:            10.0
   +Compl dist:            600.0
   +Disappear factor:      2.0
$AI:
   +Valid goals:           (  "fly to ship"
                              "attack ship"
                              "attack wing"
                              "dock"
                              "waypoints"
                              "waypoints once"
                              "depart"
                              "undock"
                              "stay still"
                              "play dead"
                              "stay near ship" )
   +Auto attacks:          YES
   +Attempt Broadside:     NO
   +Actively Pursues:      (  "old_Corvette"
                 "new_Corvette"
                 "frigate"
                 "old_Destroyer"
                 "new_Destroyer"
                 "carrier"
                 "cruiser"
                 "shipyard"
                 "mothership"
                 "cargo"
                 "probe"
                 "resource_collecter"
                 "resource_controler"
                 "platform"
                 "modual"
                 "transport"
                 "escapepod"
                 "station"
                 "megalith"
                 "navpoint")
   +Guards attack this:    YES
   +Turrets attack this:   YES
   +Passive docks:         (  "support" )

$Name:                  new_Destroyer
$Counts for Alone:      YES
$Praise Destruction:    YES
$On Hotkey List:        YES
$Target as Threat:      YES
$Show Attack Direction: YES
$Max Debris Speed:      150
$FF Multiplier:         1.0
$EMP Multiplier:        0.9
$Beams Easily Hit:      YES
$Fog:
   +Start dist:            10.0
   +Compl dist:            600.0
   +Disappear factor:      2.0
$AI:
   +Valid goals:           (  "fly to ship"
                              "attack ship"
                              "attack wing"
                              "dock"
                              "waypoints"
                              "waypoints once"
                              "depart"
                              "undock"
                              "stay still"
                              "play dead"
                              "stay near ship" )
   +Auto attacks:          YES
   +Attempt Broadside:     YES
   +Actively Pursues:      (  "old_Corvette"
                 "new_Corvette"
                 "frigate"
                 "old_Destroyer"
                 "new_Destroyer"
                 "carrier"
                 "cruiser"
                 "shipyard"
                 "mothership"
                 "cargo"
                 "probe"
                 "resource_collecter"
                 "resource_controler"
                 "platform"
                 "modual"
                 "transport"
                 "escapepod"
                 "station"
                 "megalith"
                 "navpoint")
   +Guards attack this:    YES
   +Turrets attack this:   YES
   +Passive docks:         (  "support" )

$Name:                  carrier
$Counts for Alone:      YES
$Praise Destruction:    YES
$On Hotkey List:        YES
$Target as Threat:      YES
$Show Attack Direction: YES
$Max Debris Speed:      150
$FF Multiplier:         1.0
$EMP Multiplier:        0.9
$Beams Easily Hit:      YES
$Fog:
   +Start dist:            10.0
   +Compl dist:            600.0
   +Disappear factor:      2.0
$AI:
   +Valid goals:           (  "fly to ship"
                              "dock"
                              "waypoints"
                              "waypoints once"
                              "depart"
                              "undock"
                              "stay still"
                              "play dead"
                              "stay near ship" )
   +Attempt Broadside:     YES
   +Auto attacks:          YES
   +Actively Pursues:      (  "frigate"
                 "old_Destroyer"
                 "new_Destroyer"
                 "carrier"
                 "cruiser"
                 "shipyard"
                 "mothership"
                 "cargo"
                 "probe"
                 "platform"
                 "modual"
                 "transport"
                 "escapepod"
                 "station"
                 "megalith"
                 "navpoint")
   +Guards attack this:    YES
   +Turrets attack this:   YES
   +Active docks:          (  "cargo" )
   +Passive docks:         (  "support" )

$Name:                  cruiser
$Counts for Alone:      YES
$Praise Destruction:    YES
$On Hotkey List:        YES
$Target as Threat:      YES
$Show Attack Direction: YES
$Max Debris Speed:      150
$FF Multiplier:         1.0
$EMP Multiplier:        0.9
$Beams Easily Hit:      YES
$Fog:
   +Start dist:            10.0
   +Compl dist:            600.0
   +Disappear factor:      2.0
$AI:
   +Valid goals:           (  "fly to ship"
                 "attack ship"
                              "attack wing"
                              "dock"
                              "waypoints"
                              "waypoints once"
                              "depart"
                              "undock"
                              "stay still"
                              "play dead"
                              "stay near ship" )
   +Actively Pursues:      (  "frigate"
                 "old_Destroyer"
                 "new_Destroyer"
                 "carrier"
                 "cruiser"
                 "shipyard"
                 "mothership"
                 "cargo"
                 "probe"
                 "resource_collecter"
                 "resource_controler"
                 "platform"
                 "modual"
                 "transport"
                 "escapepod"
                 "station"
                 "megalith"
                 "navpoint")
   +Guards attack this:    YES
   +Turrets attack this:   YES
   +Active docks:          (  "cargo" )
   +Passive docks:         (  "support" )

$Name:                  shipyard
$Counts for Alone:      YES
$Praise Destruction:    YES
$On Hotkey List:        YES
$Target as Threat:      YES
$Show Attack Direction: YES
$Max Debris Speed:      150
$FF Multiplier:         1.0
$EMP Multiplier:        0.9
$Beams Easily Hit:      YES
$Fog:
   +Start dist:            10.0
   +Compl dist:            600.0
   +Disappear factor:      2.0
$AI:
   +Valid goals:           (  "fly to ship"
                              "dock"
                              "waypoints"
                              "waypoints once"
                              "depart"
                              "undock"
                 "ignore ship"
                 "ignore ship (new) "
                              "stay still"
                              "play dead"
                              "stay near ship" )
   +Auto attacks:          YES
   +Attempt Broadside:     YES
   +Actively Pursues:      (  "frigate"
                 "old_Destroyer"
                 "new_Destroyer"
                 "carrier"
                 "cruiser"
                 "shipyard"
                 "mothership"
                 "cargo"
                 "probe"
                 "platform"
                 "modual"
                 "transport"
                 "escapepod"
                 "station"
                 "megalith"
                 "navpoint")
   +Guards attack this:    YES
   +Turrets attack this:   YES
   +Active docks:          (  "cargo" )
   +Passive docks:         (  "support" )

$Name:                  mothership
$Counts for Alone:      YES
$Praise Destruction:    YES
$On Hotkey List:        YES
$Target as Threat:      YES
$Show Attack Direction: YES
$Max Debris Speed:      150
$FF Multiplier:         1.0
$EMP Multiplier:        0.9
$Beams Easily Hit:      YES
$Fog:
   +Start dist:            10.0
   +Compl dist:            600.0
   +Disappear factor:      2.0
$AI:
   +Valid goals:           (  "fly to ship"
                              "dock"
                              "waypoints"
                              "waypoints once"
                              "depart"
                              "undock"
                 "ignore ship"
                 "ignore ship (new) "
                              "stay still"
                              "play dead"
                              "stay near ship" )
   +Auto attacks:          YES
   +Actively Pursues:      (  "frigate"
                 "old_Destroyer"
                 "new_Destroyer"
                 "carrier"
                 "cruiser"
                 "shipyard"
                 "mothership"
                 "cargo"
                 "probe"
                 "platform"
                 "modual"
                 "transport"
                 "escapepod"
                 "station"
                 "megalith"
                 "navpoint")
   +Guards attack this:    YES
   +Turrets attack this:   YES
   +Active docks:          (  "cargo" )
   +Passive docks:         (  "support" )

$Name:                  cargo
$Scannable:             YES
$Max Debris Speed:      150
$FF Multiplier:         1.0
$EMP Multiplier:        0.9
$Beams Easily Hit:      YES
$Fog:
   +Start dist:            10.0
   +Compl dist:            600.0
   +Disappear factor:      2.0
$AI:
      +Passive docks:         (  "cargo" )

$Name:                  proble
$Scannable:             YES
$Praise Destruction:    YES
$On Hotkey List:        YES
$Target as Threat:      YES
$Max Debris Speed:      150
$FF Multiplier:         1.0
$EMP Multiplier:        0.9
$Beams Easily Hit:      YES
$Fog:
   +Start dist:            10.0
   +Compl dist:            600.0
   +Disappear factor:      2.0
$AI:
   +Valid goals:           (  "fly to ship"
                              "waypoints"
                              "waypoints once"
                              "stay still"
                              "stay near ship"
                 "keep safe dist" )
   +Guards attack this:    YES
   +Turrets attack this:   YES

$Name:                  resource_collecter
$Counts for Alone:      YES
$Praise Destruction:    YES
$On Hotkey List:        YES
$Target as Threat:      YES
$Show Attack Direction: YES
$Warp Pushable:         YES
$Max Debris Speed:      200
$FF Multiplier:         1.0
$EMP Multiplier:        3.5
$Fog:
   +Start dist:            10.0
   +Compl dist:            500.0
   +Disappear factor:      1.5
$AI:
   +Valid goals:           (  "fly to ship"
                              "dock"
                              "undock"
                              "waypoints"
                              "waypoints once"
                              "stay near ship"
                              "keep safe dist"
               "rearm ship"
                              "stay still"
                              "play dead" )
   +Accept Player Orders:  YES
   +Player orders:         (  "rearm me"
                              "abort rearm"
                              "stay near me"
                              "stay near ship"
                              "keep safe dist"
                              "depart" )
   +Guards attack this:    YES
   +Turrets attack this:   YES
   +Active docks:          (  "support", "cargo" )

$Name:                  resource_controler
$Counts for Alone:      YES
$Praise Destruction:    YES
$On Hotkey List:        YES
$Target as Threat:      YES
$Show Attack Direction: YES
$Scannable:             YES
$Max Debris Speed:      150
$FF Multiplier:         1.0
$EMP Multiplier:        1.75
$Beams Easily Hit:      YES
$Fog:
   +Start dist:            10.0
   +Compl dist:            600.0
   +Disappear factor:      2.0
$AI:
   +Valid goals:           (  "fly to ship"
                              "dock"
                              "waypoints"
                              "waypoints once"
                              "depart"
                              "undock"
                              "stay still"
                              "play dead"
                 "keep safe dist"
                              "stay near ship" )
   +Auto attacks:          YES
   +Attempt Broadside:     YES
   +Actively Pursues:      (  "fighter"
                 "bomber"
                 "old_Corvette"
                 "new_Corvette"
                 "frigate"
                 "old_Destroyer"
                 "new_Destroyer"
                 "carrier"
                 "cruiser"
                 "shipyard"
                 "mothership"
                 "cargo"
                 "probe"
                 "resource_collecter"
                 "resource_controler"
                 "platform"
                 "modual"
                 "transport"
                 "escapepod"
                 "station"
                 "megalith"
                 "navpoint")
   +Guards attack this:    YES
   +Turrets attack this:   YES
   +Passive docks:         (  "support" )

$Name:                  platform
$Counts for Alone:      YES
$Praise Destruction:    YES
$On Hotkey List:        YES
$Target as Threat:      YES
$Show Attack Direction: YES
$Max Debris Speed:      150
$FF Multiplier:         1.0
$EMP Multiplier:        1.75
$Beams Easily Hit:      YES
$Fog:
   +Start dist:            10.0
   +Compl dist:            600.0
   +Disappear factor:      2.0
$AI:
   +Valid goals:           (  "fly to ship"
                              "dock"
                              "depart"
                              "undock"
                              "stay still"
                              "play dead" )
   +Auto attacks:          YES
   +Attempt Broadside:     YES
   +Actively Pursues:      (  "fighter"
                 "bomber"
                 "old_Corvette"
                 "new_Corvette"
                 "frigate"
                 "old_Destroyer"
                 "new_Destroyer"
                 "carrier"
                 "cruiser"
                 "shipyard"
                 "mothership"
                 "cargo"
                 "probe"
                 "resource_collecter"
                 "resource_controler"
                 "platform"
                 "modual"
                 "transport"
                 "escapepod"
                 "station"
                 "megalith"
                 "navpoint" )
   +Guards attack this:    YES
   +Turrets attack this:   YES
   +Passive docks:         (  "support" )

$Name:                  modual
$Scannable:             YES
$Max Debris Speed:      150
$FF Multiplier:         1.0
$EMP Multiplier:        0.9
$Beams Easily Hit:      YES
$Fog:
   +Start dist:            10.0
   +Compl dist:            600.0
   +Disappear factor:      2.0
$AI:
   +Guards attack this:    YES
   +Turrets attack this:   YES
   +Passive docks:         (  "cargo" )

$Name:                  transport
$Counts for Alone:      YES
$Praise Destruction:    YES
$On Hotkey List:        YES
$Target as Threat:      YES
$Show Attack Direction: YES
$Scannable:             YES
$Max Debris Speed:      150
$FF Multiplier:         1.0
$EMP Multiplier:        1.75
$Beams Easily Hit:      YES
$Fog:
   +Start dist:            10.0
   +Compl dist:            600.0
   +Disappear factor:      2.0
$AI:
   +Valid goals:           (  "fly to ship"
                              "dock"
                              "waypoints"
                              "waypoints once"
                              "depart"
                              "undock"
                              "stay still"
                              "play dead"
                 "keep safe dist"
                              "stay near ship" )
   +Guards attack this:    YES
   +Turrets attack this:   YES
   +Passive docks:         (  "support" )

$Name:                  escapepod
$Praise Destruction:    YES
$On Hotkey List:        YES
$Target as Threat:      YES
$Max Debris Speed:      150
$FF Multiplier:         1.0
$EMP Multiplier:        0.9
$Beams Easily Hit:      YES
$Fog:
   +Start dist:            10.0
   +Compl dist:            600.0
   +Disappear factor:      2.0
$AI:
   +Valid goals:           (  "fly to ship"
                              "waypoints"
                              "waypoints once"
                              "stay still"
                              "stay near ship"
                 "keep safe dist" )
   +Guards attack this:    YES
   +Turrets attack this:   YES

$Name:                  station
$Counts for Alone:      YES
$Praise Destruction:    YES
$On Hotkey List:        YES
$Target as Threat:      YES
$Show Attack Direction: YES
$Max Debris Speed:      150
$FF Multiplier:         1.0
$EMP Multiplier:        0.9
$Beams Easily Hit:      YES
$Fog:
   +Start dist:            10.0
   +Compl dist:            600.0
   +Disappear factor:      2.0
$AI:
   +Valid goals:           (  "ignore ship"
               "ignore ship (new) "
                              "play dead" )
   +Auto attacks:          YES
   +Attempt Broadside:     YES
   +Actively Pursues:      (  "fighter"
                 "bomber"
                 "old_Corvette"
                 "new_Corvette"
                 "frigate"
                 "old_Destroyer"
                 "new_Destroyer"
                 "carrier"
                 "cruiser"
                 "shipyard"
                 "mothership"
                 "cargo"
                 "probe"
                 "resource_collecter"
                 "resource_controler"
                 "platform"
                 "modual"
                 "transport"
                 "escapepod"
                 "station"
                 "megalith"
                 "navpoint")
   +Guards attack this:    YES
   +Turrets attack this:   YES
   +Passive docks:         (  "cargo", "support" )

$Name:                  megalith
$Max Debris Speed:      200
$Fog:
   +Start dist:            10.0
   +Compl dist:            500.0
$AI:
   +Actively Pursues:      (  "frigate"
                 "old_Destroyer"
                 "new_Destroyer"
                 "carrier"
                 "cruiser"
                 "shipyard"
                 "mothership"
                 "cargo"
                 "probe"
                 "resource_collecter"
                 "resource_controler"
                 "platform"
                 "modual"
                 "transport"
                 "escapepod"
                 "station"
                 "megalith"
                 "navpoint" )

$Name:                  navpoint
$Max Debris Speed:      200
$FF Multiplier:         1.0
$EMP Multiplier:        10.0
$Fog:
   +Start dist:            10.0
   +Compl dist:            500.0
$AI:
   +Actively Pursues:      (  "frigate"
                 "old_Destroyer"
                 "new_Destroyer"
                 "carrier"
                 "cruiser"
                 "shipyard"
                 "mothership"
                 "cargo"
                 "probe"
                 "resource_collecter"
                 "resource_controler"
                 "platform"
                 "modual"
                 "transport"
                 "escapepod"
                 "station"
                 "megalith"
                 "navpoint" )
   +Turrets attack this:   YES

There is an appointed time for everything...
A time to kill and a time to heal;
A time to tear down and a time to build up...
A Time For War and A Time For Peace.
                                   Eccl. 3:1a, 3, 8b

I say let us strive towards PEACE.
                                    JC4JC

Advanced Weapons modder, and Fred2er, TBL modder (mostly ships and weapons). Baisc-Intermediate Ship modder. Intermediate Ani modder. Basic (not that good) Texture modder.

Stargate: SG-1 Earth's Defence. A TC for FS2. Project Lead. Formerly At VWBB and HLP, now residing at Game-Warden.

The Apocalypse Project. A Homeworld, Homeworld:Catcalysm, Homeworld 2 TC for FS2. Lead Freder. (No longer in Production)
JC 4(For) J(esus) C(hrist)

  

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Re: Objecttypes.tbl question
Quote
$Prasie Destruction:   Yes


Prasie?


Prasie?!
Freelance Modeler | Amateur Artist