This might be lurking somewhere in the 20+ page thread...but I couldn't find it!
The turret naming configuration in the WIKI doesn't seem to work for me. I set up a turreted ship and converted it...and ended up with the parts as sub-models...but NOT as turrets. When I compared it to the example Max model in the plugin zip, I noticed the naming convention was different. when I changed the names to that format...it worked and the turrets showed as turrets!
That was interesting.....
Then...I discovered that I couldn't make a model with a low detail set of turrets. I attached a low detail set of both parts to the detail-1 model, with identical pivots and structure. I named the high level parts gunturret-0a and the low detail gunturret-0b, with barrel named to match ( barrel-0a and barrel-0b). This now crashes the plugin.
I know the parts themselves don't cause the crash, since the exporter converted them fine when they were not turrets, so I know it has to relate to the naming or hierarchy. Can anyone tell me what I am doing wrong? In the meantime....I have the ship working, but there is no low detail mesh for the guns.
EDIT:
It seems I can't make ANY kind of turret that works at the moment! I am assuming that the ship.tbl file just needs a sub-system adding which has the name of the turret ( the same as the submodel of the base ofbject??? ) Karajorma's turret tutorial seems quite straightforward for Truespace... but doesn't translate into Max very well. It also doesn't give the info on what the table file should have in it. I am totally stuck
