Author Topic: What the hell? My hud is crapped-out!  (Read 2694 times)

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Offline JOTRkid

  • 24
What the hell? My hud is crapped-out!
I was playing, and i get the strange appearance of my HUD being massively out of line  with the enemy fighters, my ships turns, even guns! every time I turn, I may see a Mara move a few inches in my view, but the HUD trackers go 10 times the distance! I need help, this has even spread to regular old Freespace 2!

 

Offline Turey

  • Installer dude
  • 211
  • The diminutive form of Turambar.
    • FreeSpace Open Installer Homepage
Re: What the hell? My hud is crapped-out!
Did you change your monitor/resolution?
Creator of the FreeSpace Open Installer.
"Calm. The ****. Down." -Taristin
why would an SCP error be considered as news? :wtf: *smacks Cobra*It's a feature.

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: What the hell? My hud is crapped-out!
This is happening to me too. I think it's an axis problem. It is also happening with backgrounds.

 

Offline Nuke

  • Ka-Boom!
  • 212
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Re: What the hell? My hud is crapped-out!
post your resolution and build. then we might be able to tell you whats going on.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

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Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: What the hell? My hud is crapped-out!
Build: fs2_open_3_6_9
Resolution: 1280 x 800
Color Depth: 32-bit
Texture Filter: Trilinear

It doesn't bother me too much, just a little bugger that's kind of annoying.

 

Offline Nuke

  • Ka-Boom!
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Re: What the hell? My hud is crapped-out!
its those funky widescreen resolutions that screw things up. you could try tweaking your fov, not sure if that will work or not. none the less the hud should render properly regaurdless of resolution.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Backslash

  • 29
  • Bring Our Might To Bear
Re: What the hell? My hud is crapped-out!
It's a known issue.  When the aspect ratio is not standard, this is noticable.  Everything that is 2D like the HUD is rendered differently than things that are 3D.  Unfortunately fixing it takes a lot of math and graphics knowhow...

 

Offline JOTRkid

  • 24
Re: What the hell? My hud is crapped-out!
post your resolution and build. then we might be able to tell you whats going on.

Build 3.6.9
Launcher 5.5
Res: 1920 x 1080

Yes, a am trying to play in ultra-high def.

 

Offline Agent_Koopa

  • 28
  • These words make the page load that much slower.
Re: What the hell? My hud is crapped-out!
While we're on the topic, would it be possible to code the game so as to detect a widescreen aspect ration and add black bars on the sides to adjust? I'm sick of using an external monitor, and I've seen games that do it. I don't know if it would be possible to do this without much work though.
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Offline Wanderer

  • Wiki Warrior
  • 211
  • Mostly harmless
Re: What the hell? My hud is crapped-out!
Play with 'run in window' option?

Like I have now.. FS Open running at 1280 x 960 while monitor is 1680 x 1050
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline Agent_Koopa

  • 28
  • These words make the page load that much slower.
Re: What the hell? My hud is crapped-out!
Yeah, well then we get the ugly window. If it's unfeasible to add a full-screen widescreen solution, I guess that's what I'll have to do.
Interestingly enough, this signature is none of the following:
A witty remark on whatever sad state of affairs the world may or may not be in
A series of localized forum in-jokes
A clever and self-referential comment on the nature of signatures themselves.

Hobo Queens are Crowned, but Hobo Kings are Found.

 

Offline Nuke

  • Ka-Boom!
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Re: What the hell? My hud is crapped-out!
i think one of the major problems with implementing widescreen resolution support is that the programmers may not have access to those resolutions for testing.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Backslash

  • 29
  • Bring Our Might To Bear
Re: What the hell? My hud is crapped-out!
nah, I can use widescreen resolutions.  And anyone can test a widescreen resolution, albiet with a little stretching, at least enough to see the bug you're describing.

The black bar idea is not bad, but only if you mean so that it pushes your aspect ratio to 4:3.  Otherwise, you'll still have the FOV bug I mentioned, as well as a related thing where models disappear when they reach the end of the screen before they've gone off it.  I've tried to fix this but the graphics code is SO far over my head. :sigh:

Somebody go figure out how to clone taylor, or kidnap a graphics code wizard from the outside  :p

 

Offline taylor

  • Super SCP/Linux Guru
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Re: What the hell? My hud is crapped-out!
The black bar thing is really just a bad hack.  It would get around the problem, but in no way fix it.  The problem is that the engine is designed to work with a fixed set of reslutions, but to support all resolutions we have to scale everything.  All of the sizing would have to be seriously re-thought and all new code put in place to allow the game to properly deal with the over-wide resolution.  It's really just too much work for something that isn't really going to fix the problem, merely hide it.  New interface code is in the works which will finally be able to properly handle widescreen resolutions (mostly because it easily isolates the positioning and scaling of screen elements), but it will be a while before anyone sees it.

We might end up going with a temporary, and limited, black-bar support deal though, assuming that it can be easily coded.  It would basically just be what Backslash mentioned, a fixed 4:3 aspect.  So, running at 1280x768 would be the exact same as running at 1024x768, except that the screen would simply be centered and you would have two 302 pixel black bars on either side of the screen.  That isn't exactly a simple change though.  First we have to make such a thing optional, since undoubtedly some people aren't going to like it, and then we have to modify the graphics code to create a full screen window, yet artificially restrict the viewport to not only a particular size, but a particular position.  And the extra math will cost additional CPU time in all drawing functions.  A little annoying to say the least, but it is doable.

Testing widescreen resolutions is simple though, since you can just run the game in a window and use any resolution that you like.  That's what I've done in the past in order to test/fix issues, most recently the greatly improved widescreen support for movies.

The FOV issue will be fixed as soon as I figure out how best to do it.  The problem is that there are several different issues that need to be addressed, but I have a completely different fix for each one of them, and each fix is API specific.  I keep putting off doing anything about it since I would like to be able to come up with a simple, single, API agnostic fix that solves all of the problems.  In my mind I know what I want, but coding it is a far different story, especially considering that my brain is mathematically retarded. :)

  

Offline Tolwyn

  • The Admiral
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    • Wing Commander Saga
Re: What the hell? My hud is crapped-out!
The black bar idea is not bad, but only if you mean so that it pushes your aspect ratio to 4:3.  Otherwise, you'll still have the FOV bug I mentioned, as well as a related thing where models disappear when they reach the end of the screen before they've gone off it.  I've tried to fix this but the graphics code is SO far over my head. :sigh

Actually modern GPU driver can do this for you. There is an option in both Nvidia and ATI drivers to add black bars if you play in 4:3 resolution on a widescreen monitor.
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