Author Topic: Shield recharge rates  (Read 2108 times)

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Offline Wanderer

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Would it be possible to get adjustable shield recharge rate? Quite like subsys and armor repair rates currently are. As now only way that i know how to control shield recharging is to set the 'power output' to zero as that seems to disable all repair functions.
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Offline TrashMan

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Bob made a build that specifies hte power output (makes hte Power Outpur line in ships.tbl actually do something) :D

But you'll have to wait for 3.7.0. for that methinks
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Offline Wanderer

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Well i was thinking something in line with current $Hull Repair Rate: and $Subsystem Repair Rate:
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Offline TrashMan

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He made a build where you just add a _ (turning Power Output: into Power_Output: ) and then the number behind will be take into account (currently tehy al lhave a default value).

that build didn't work for me, but I hope in 3.7.0. everything will work...
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Offline Backslash

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It's just been implemented!

$Shield Regeneration Rate and $Weapon Regeneration Rate :yes:

Sure the note says 'for WCS' but everyone can use these new table values.  Thanks Goober and MikeStar :)

 

Offline Wanderer

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 :eek2: wow.. 

Yay!  :yes:
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Offline Starman01

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:eek2: wow.. 

Yay!  :yes:

What he said :)   

Thanks a lot for adding this  :yes:
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Offline TrashMan

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This means you can make wierd things.. ships with a weak reactor having insane weapon re-charge rates...

Shouldn't this be just tied with reactor output?
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Offline Tolwyn

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This means you can make wierd things.. ships with a weak reactor having insane weapon re-charge rates...

Shouldn't this be just tied with reactor output?

why would you want to do that? I, for one, would like to have full control over power output.
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Offline karajorma

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This means you can make wierd things.. ships with a weak reactor having insane weapon re-charge rates...

Then don't do that.

If we took out every feature in the game which can be stupidly abused we wouldn't have any left. :p
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