Ok, ATIs 7.2 drivers are out and once again there is a huge leap in OpenGL performance and quality on Doom 3 and UT2004, most of the serious graphic glitches are fixed and theres quite a nice speed boost too
Firstly my main components are, a X800XL and a Intel 630 CPU running at around 3.5 GHz, vista x64 and 2GB of ram.
Im running the latest final build of SCP under OpenGL at a res of 1280*1024 with all the graphics turned on (DX works fine but looks terrible)
Flags are
C:\Games\FreeSpace2\fs2_open_3_6_9.exe -mod mediavps -spec -glow -env -jpgtga -mipmap -2d_poof -missile_lighting -dualscanlines -targetinfo -rearm_timer -ballistic_gauge -ship_choice_3d -3dwarp -warp_flash -fps
Under XP i was getting playable frame rates with exactly the same settings (with the previous final build) now im getting ingame rates of about 3fps, in the tech room the smaller craft work fine in their perfect glory, the larger craft again look perfect but the FPS drops to 4-5fsp
ok, to sum up....before ati 7.1 i had much the same issue except it looked crap as well in both doom 3 and FS2,
7.1 came and doom 3 was playable but had serious glitches, FS2 looked perfect but was unplayable,
7.2 came doom 3 looks very good and plays better, FS2 hasnt gotten any faster or more pretty ( not that its possible to look any better!)
So is there any chance that openGL isnt coded right in FS2?
is it possible that like direct X, ATI has screwed their drivers for us, so it doesnt work right any more?
i realise nvidia has crap drivers out there right now, but are you guys getting anything similar?
again, please dont bash vista, if there is an issue its best to get to the bottom of it, if its some driver querk that has screwed ATI users once again, then is there a work around, if its definatly 100% nothing to do with how openGL works on FS2 then least i can rule that out.