Author Topic: are we going to do in atmosphere?  (Read 9394 times)

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Offline Colonol Dekker

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Re: are we going to do in atmosphere?
Lol you know what i meant. This is gonna be frickin awesome when it's done. Are you able to duplicate that unique tie fighter roll yet?
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

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Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
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Offline TopAce

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Re: are we going to do in atmosphere?
I reckon two or three red alerts need to happen.

When I tried to link three missions with red-alert, it didn't work out very well. The problem was that if you tried to go back to mission one in the red-alert ("Incoming Transmission" screen), you could only go back to the second. Pressing "Play Previous Mission" in mission 2's Incoming Transmission crashed the game. Has the SCP done anything about this?
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Offline Colonol Dekker

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Re: are we going to do in atmosphere?
You could pretend the briefing screen is a targeting / nav computer with some fancy styling.
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline Mobius

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Re: are we going to do in atmosphere?
I reckon two or three red alerts need to happen.

When I tried to link three missions with red-alert, it didn't work out very well. The problem was that if you tried to go back to mission one in the red-alert ("Incoming Transmission" screen), you could only go back to the second. Pressing "Play Previous Mission" in mission 2's Incoming Transmission crashed the game. Has the SCP done anything about this?

You won't always have to use red-alert, there's end-mission. If you want to keep the damage inflicted to the player and other ships...use variables ;)
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Offline TopAce

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Re: are we going to do in atmosphere?
That's not the problem I'm talking about. What I mean is that in mission 3's Incoming Transmission page, you can only go back to mission 2. After that, in mission 2's IC, if you press "Replay Previous Mission," the game crashes. Using end-mission would indeed solve the problem, but it would force the player to restart the whole series of missions (or even campaign ! :S) if he realizes he did something wrong in the ship selection, or simply suffered too much damage/lost too many wingmen in the previous mission.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Colonol Dekker

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Re: are we going to do in atmosphere?
What about setting it up as a loop? I can't remember if you can restart those. If not, is there a way in the camp editor of referring to a keypress event(in mission) of going back to the mission in question?
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline TopAce

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Re: are we going to do in atmosphere?
What do you mean by loop here? If you mean branching, I cannot see a way of it being of any use in solving this problem.

The campaign's progression is only affected by the campaign file, so there is no way to manipulate it in-mission, at least I don't know about that.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Mobius

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Re: are we going to do in atmosphere?
That's not the problem I'm talking about. What I mean is that in mission 3's Incoming Transmission page, you can only go back to mission 2. After that, in mission 2's IC, if you press "Replay Previous Mission," the game crashes. Using end-mission would indeed solve the problem, but it would force the player to restart the whole series of missions (or even campaign ! :S) if he realizes he did something wrong in the ship selection, or simply suffered too much damage/lost too many wingmen in the previous mission.

I don't see the point in using red-alert. Depends on how the missions are connected each other...if the connections are minimal(i.e. dogfight against TIE fighters ---> surface of DSII ---> interior of the DSII)...

In case the player is heavy damaged you can use variables to make sure that his HP are somewhat restored. If the player goes down he will restart the mission with more chances of survival(there should be a limit to that, anyway).

MISSION ONE

every-time

has-time-elapsed
0

modify-variable
HitPointsPlayer(campaign persistent variable)

hits-left
<Player>

-----------------------

MISSION TWO

when

true(or has-time-elapsed 0, it doesn't matter I think)

set-subsystem-strength
Player
Hull
HitPointsPlayer

-----

when

has-time-elapsed
1

modify-variable
MissionReplayTimes (player persistent, default value must be 0)
+
  MissionReplayTimes
  1

-----

when

=
 MissionReplayTimes
 1

modify-variable

HitPointsPlayer
+
HitPointsPlayer
20 (reasonsable percentage, 15-25 seems fine)

And so on... ;)
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Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito

 

Offline TopAce

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Re: are we going to do in atmosphere?
That's overly complicated. Having a support ship that repairs your hull can do that, too. But that still doesn't provide a solution to the "you cannot step back to mission 1 after starting mission 3" issue that we must account for if we want to link the Endor missions, and have at least 3 of such missions.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Colonol Dekker

  • HLP is my mistress
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  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: are we going to do in atmosphere?
What about my suggestion?
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline Mobius

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Re: are we going to do in atmosphere?
That's overly complicated. Having a support ship that repairs your hull can do that, too. But that still doesn't provide a solution to the "you cannot step back to mission 1 after starting mission 3" issue that we must account for if we want to link the Endor missions, and have at least 3 of such missions.

There are no support ships in SW(if I remember well). Why would you use red-alert and make the missions replayable, anyway? Are the connections too considerable to use end-mission? The last mission will only involve fighters, what's the point in storing the status of all the warships fighting outside the DSII?

Please note(no offense, SCP team) that there will likely to be many red-alert related bugs in the future. End-mission solves the problem.
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Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito

 
Re: are we going to do in atmosphere?
Hmmmm, if I understand correctly, the idea is to split the BOE into tiny chunks to make it manageable.
You couldn't conceivably have all 30 cap ships that will take part in the battle all slugging away at once (as awesome as that would be).
Splitting the missions allows for parts like, "Take down StarDestroyer X with support from Frigates A and B," and once that was done move to, "protect transports C through G from Interceptors Y for 10 minutes," without having X, Y, and A through G all in the same map.
Hope that was clear and accurate enough.

How about instead of half-a-dozen red alerts, you have one or two red alerts followed by an end mission. This could simulate returning to the carrier for warheads, fuel, repairs, etc. and could handily explain how you get a shiny new fully armed fighter two or three times during the battle.

Just ignore the fact that the battle probably passed too fast, and that the Rebellion didn't have sufficient rescources for that sort of thing.

 

Offline chief1983

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Re: are we going to do in atmosphere?
You can have the illusion of all the capships slugging it out, and do a far better job than XWA did.  It would just be a lot of work.
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Offline Harbinger of DOOM

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Re: are we going to do in atmosphere?
No doubt the DSI will come first(for modelling reasons, too). The DSII will be a must...

I'm thinking about the Battle of Endor in terms of FREDding :blah:


I'm thinkin' do it in sections.

Have like a BoE part 1-3, with each mission having an animated background with "ships" duking it out.



EDIT: D'oh, great minds think alike. My idea has already been thought of.
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Re: are we going to do in atmosphere?
Make a skybox with lots of ships, then have cutscenes inbetween battles, especially for when the superlazer fires. the DSII battle (mostly when lando escapes it though) is one of the only good parts of VI. (for more info, see my signiture)
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Offline jr2

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Re: are we going to do in atmosphere?
Would it be on a Karnak scale? That seems a nice median.

The previous SWC team had a true-scale DS and DSII.  They were doing something to make it work, they even had a preview vid of the trench run.  I can dig through the old threads if you want... ?

  

Offline chief1983

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Re: are we going to do in atmosphere?
The vid is on the website already I believe.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays