Thanks
Yes, I noticed exactly what you mean about the 'Aaaahs', this is always a side effect of mixing stuff on your own, your ears kind of work up an immunity to volumes etc, always good to get other opinions
Yup, the general plan is firstly, an introduction to Freespace 2 as made by :V:, that's over the Agnus Dei bit, then as the music starts to take on weight, it'll start to introduce the SCP, probably using fadethroughs from old to new models etc. And then, as the Guitars pick up the double-time, it'll go full SCP with combat etc.
The first guitar part, will probably cover mostly fighter combat, and I'm thinking of something more 'Industrial'ish to cover the Capship combat, and finishing off with a crescendo and possibly a revisit of one final Agnus Dei for an SCP logo.
My current update list is :
1: Relative volumes. This will be easier when I'm not doing a 'chunk' mixdown and instead exporting tracks seperately and processing them in Soundforge properly. This will fix a lot of problems, since I can then fade in the loud voices or boost up the quiet ones without affecting any of the other tracks.
3: Intro to guitar section may be extended by 2 beats.
4: Some more 'resonance' to the intro section, something to give a more 'huge' feel to the space scenes.
5: Rescore drums to less echoey ones and change to rhythm to something more 'battle' orientated. May be worth getting out the BSG album here
6: Obviously - finish the tune and video