Author Topic: Fred2 extra ships  (Read 1628 times)

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Offline colecampbell666

  • I See Dead Pictures
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  • Evolution and ascension.
I wanted to make a mission/campaign using inferno R1 with the SCP patch and I was wondering if there was anyway to use all of the ships in inferno in FRED2 without moving inferno from a mod directory to my main fs2 folder.
Gettin' back to dodgin' lasers.

 

Offline jr2

  • The Mail Man
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  • It's prounounced jayartoo 0x6A7232
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use the -mod INFR1 (or whatever your INF is located in) switch on FRED, so it's:
c:\games\freespace2\FRED2_open_3_7_0.exe -fredhtl -mod INFR1

You can also use multiple mods, eg
c:\games\freespace2\FRED2_open_3_7_0.exe -fredhtl -mod Solar_Wars, INFR1
or
c:\games\freespace2\FRED2_open_3_7_0.exe -fredhtl -mod Solar_Wars, INFR1, mediavps

- but FRED should be able to utilize the mod.ini file in whichever mod you specify, so for example -mod INFR1 will cause it to look in that directory, and, upon finding the mod.ini file, the mod.ini will cause it to append ,mediavps to the commandline.

- You can use this with some of the other switches, eg
c:\games\freespace2\FRED2_open_3_7_0.exe -fredhtl -spec -glow -jpgtga -mod mediavps
This way, when you enable the "show models", it will look prettier...

 

Offline karajorma

  • King Louie - Jungle VIP
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    • Karajorma's Freespace FAQ
FRED does NOT use the mod.ini file
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline colecampbell666

  • I See Dead Pictures
  • 212
  • Evolution and ascension.
Thanks, that helped alot
Gettin' back to dodgin' lasers.

  

Offline jr2

  • The Mail Man
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  • It's prounounced jayartoo 0x6A7232
    • Steam
FRED does NOT use the mod.ini file

Oops.  I thought I read somewheres that it did... soz.