Author Topic: GTVA beams  (Read 5048 times)

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Offline Mongoose

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I know that Goober, karajorma, or possibly someone else ran a rather comprehensive Colossus-vs-Sathanas scenario a while back, starting each of the ships in various positions.  Even in the setup that was least favorable to the Colossus, it still decimated the Lucifer while suffering only relatively minor damage.

As for the issue of shield penetration itself, I've always theorized that it wasn't only the amount of power applied, but how it was distributed.  Remember, a Harbinger most likely deals damage to a relatively wide area of a target's hull; the fact that one bomb can take out multiple closely-spaced subsystems is proof enough of that.  In contrast, look at a beam cannon; it's delivering a comparable amount of power to a relatively small area of hull.  Perhaps it's this characteristic that allows beam weaponry to pierce right through shielding, while ordinary matter weapons are distributed across them.  There could also be some electromagnetic or other physical characteristic of shielding in general (and the Lucifer's in particular) that renders it vulnerable to however FS2's beam cannons actually work.

The bottom line is, I just can't see the GTVA sinking 20 years and God knows how much money into such a massive project as the Colossus without being absolutely certain that it would be able to more than  handle itself in a fight against the Lucifer.  Between Alpha 1's scans in "Playing Judas," the information obtained from the Ancient remains in Altair, and whatever data was confiscated from the GTI at the end of Silent Threat, I'm fairly certain that Command had more than enough data available on the Lucifer's shields to ensure the Colossus's success against them.

 

Offline Wanderer

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Offline Mobius

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The Colossus was designed to handle Shivan capital ships, you would have the same effect if you deploy many destroyers at once. The Colossus was a symbol of the TV Alliance, something massive that would encourage every single Terran or Vasudan fighting the Shivans.
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Offline TrashMan

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I disagree. If it was not constant damage, just get a rapeload of Ursas to pound the Lucy. That would take care of it.

Not really..if we assume a beam and a pulse weapon have both optimal efficiency, then the ammount of energy you can throw at a target eaquals the power output of your reactor - you can only squeze as much power trough a beam as your reactor can produce.

A pulse weapon does not fire a constant stream but blobs/pulses in regular intervals. Assuming it doesn't store power between the shots (charging hte weapon) the least damage it can do per shot equals the power output, but it would lose in damage/second ratio to a beam weapon.
The most damage it could do would equal a beam cannon however:
Assuming it fires a blob every 5 seconds, each blob could have a max power of 5Xpower output...
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Offline jr2

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Eh, with the beams, don't forget the limitations of the power conductors, the cooling systems, maybe some other stuff, I dunno... but at least those two will also limit the power it can produce.

 

Offline Goober5000

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Would have been interesting if they just made a super destroyer as armored as the hades, but without subsystems weakness. It'd be like a miniature colossus.
:drevil:

I know that Goober, karajorma, or possibly someone else ran a rather comprehensive Colossus-vs-[Lucifer] scenario a while back, starting each of the ships in various positions.  Even in the setup that was least favorable to the Colossus, it still decimated the Lucifer while suffering only relatively minor damage.
Yup: http://www.hard-light.net/forums/index.php/topic,37868.msg793865.html#msg793865

FYI, everyone: the formula for calculating total beam damage per shot is Beam Damage * Beam Life * 100/17.  This would be good to put in the Wiki somewhere. :)

 

Offline redsniper

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How does 100/17 factor in there? :wtf:
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Offline Mobius

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Wow. Goob's formula!

Beam Damage * Beam Life * 100/17.

ZOMG!
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