Author Topic: Full 3D planet-models  (Read 3785 times)

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Re: Full 3D planet-models
expect too see this in the next few campaign releases! ;7
Fun while it lasted.

Then bitter.

 
Re: Full 3D planet-models
It gives all problems the same problems that people has been reported about 3D planets even when it's a scaled down version of the earth. It's not that accurate real colours seem to dimer, see Celestia for example:

http://i29.photobucket.com/albums/c254/Shadow0000/Earthasitshouldbe.jpg

However I tried to get something like this:

http://i29.photobucket.com/albums/c254/Shadow0000/Earth_Hi-Res-BackGrounds.jpg (1 and 2 specifically)

is Celestia really accurate in terms of looks ?
« Last Edit: June 25, 2007, 12:59:57 pm by Shadow0000 »

 
Re: Full 3D planet-models
I don't see the point of rotation-glow-map thingy, since you won't make a mission that lasts long enough to see any difference if you have a planet rotating on it's axis.
Fun while it lasted.

Then bitter.

 
Re: Full 3D planet-models
If you would travel high distances it would be useful, like using either autopilot or timedrive, at 64x and 100 m/s it takes you like 128 min. (2 real min.) to travel about just 700 km, which in terms of planets is not a great distance.

The problem is that you would need to cut maps for the earth in half and half, for day and night in different time sets, and you could make as muchs as you want to use, you can later use the texture change option in FRED2, that's ok between missions, but in mission it would need to be dynamic.

The clouds also rotate at different speed than the earth itself, the one I posted above is modeled to do so, since surface and cloud maps should be separated models/maps and each one with it's own axis rotation speed.

  

Offline Bob-san

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Re: Full 3D planet-models
One of the points I want to implement is the ability to show a battle based on location. Saying that the battle took place at a certain point above orbit makes some storytelling more accurate... I was thinking of adding a number of the unconfirmed planets.

Anyways... how "impossible" is setting a planet 900km away? I was thinking of having some major battle take place between the Thermosphere and Exosphere... is it possible to have variable ship-speeds based on distance from an object? I would like to simulate more-accurate physics by having some cool stuff like a space-station moving in orbit. I'll figure out the exact numbers to use for rotation, if it is at all possible.
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