Author Topic: Where to place turrets on this thing? (WIP)  (Read 4942 times)

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Offline TrashMan

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Re: Where to place turrets on this thing? (WIP)
Oh, that anti-fighter gun was a side project..it's terran looking anyway so I won't put it on this ship....
Do the green plasma-like barrels or normal mass-driver like look better?

This ship will have 1..maby 2 very weak beam cannons and some lighter defensive turrets.
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Offline Polpolion

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Re: Where to place turrets on this thing? (WIP)
Quote
@TheSizzler - are you turret placement proposals for missile turrets or standard ones?

Defense guns.

 

Offline Wanderer

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Re: Where to place turrets on this thing? (WIP)
That defense turret screams: "Terran!"
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Offline TrashMan

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Re: Where to place turrets on this thing? (WIP)
In da game! LOD 1 and 2 that is :D





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Offline TrashMan

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Re: Where to place turrets on this thing? (WIP)
Allright I need elp with getting the friggin missiles to work..I basicly want missiles that act like the missiles fired from subs or modern cruisers...you shoot them to your felt, after a while tehy turn around and head for hte target..

This is what I have so far:

; Fury MK V
;
$Name:                                 Fury MK V
$Model File:                     MissileL.pof
$Mass:                           25.0
$Velocity:                        140.0
$Fire Wait:                        15.0
$Damage:                                                        5000                                                                                                   
$Blast Force:                     1000.0
$Inner Radius:                     100.0                                       
$Outer Radius:                     200.0                                       
$Shockwave Speed:                  80                                       
$Armor Factor:                     1.0
$Shield Factor:                     1.0
$Subsystem Factor:                  0.8      
$Lifetime:                        3.0                                       
$Energy Consumed:                  0.0
$Cargo Size:                     5.0
$Homing:                        NO                                 
$LaunchSnd:                        96
$ImpactSnd:                        88
$FlyBySnd:                        -1
$Rearm Rate:                     0.05
$Flags:                           ( "Bomb" "Huge" "Spawn Fury_Submunition, 1" "Big Ship" "supercap" )
$Trail:                                                                         
   +Start Width:                  1.0                                       
   +End Width:                     1.75                                     
   +Start Alpha:                  1.0
   +End Alpha:                     0.0
   +Max Life:                          5.0                                       
   +Bitmap:                     MissileTrail04                              
$Icon:                                 iconbelial
$Anim:                                 belial
$Impact Explosion:                     ExpMissileHit1
$Impact Explosion Radius:               10.0




$Name:                                  Fury_Submunition
$Model File:                    MissileL.pof
$Mass:                           25.0
$Velocity:                        150.0
$Fire Wait:                        15.0
$Damage:                                                        5000                                                                                                   
$Blast Force:                     1000.0
$Inner Radius:                     100.0                                       
$Outer Radius:                     200.0                                       
$Shockwave Speed:                  80                                       
$Armor Factor:                     1.0
$Shield Factor:                     1.0
$Subsystem Factor:                  0.8   
$Lifetime:                              10.0
$Energy Consumed:               0.0
$Cargo Size:                    2.0
$Homing:                                        YES
   +Type:                          HEAT            ;; Legal: HEAT, ASPECT
   +Turn Time:                     1.0
   +View Cone:                     360.0
$LaunchSnd:                             94
$ImpactSnd:          88
$FlyBySnd:                              -1
$Rearm Rate:                    1.0
$Flags:                                 ("child")
$Trail:           
   +Start Width:                  1.0                                       
   +End Width:                     1.75                                     
   +Start Alpha:                  1.0
   +End Alpha:                     0.0
   +Max Life:                          5.0                                       
   +Bitmap:                     MissileTrail04         
$Icon:                                  iconmissile08
$Anim:                                  LoadMissile06
$Impact Explosion:                      ExpMissileHit1
$Impact Explosion Radius:       60.0
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Wanderer

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Re: Where to place turrets on this thing? (WIP)
Turret launched spawning missiles (bus missiles) use IIRC hard coded system which practically makes them fly without homing onto the target until it explodes.. Same thing as seen in FS with shivan clusters etc. But if you want to try using those then try using the new "inherit parent target" flag (unstable branch only).

But what i meant is something like this:
Code: [Select]
$Name:                           Fury MK V
$Model File:                     MissileL.pof
$Mass:                           25.0
$Velocity:                       140.0
$Fire Wait:                      15.0
$Damage:                         5000                                                                                                   
$Blast Force:                    1000.0
$Inner Radius:                   100.0                                       
$Outer Radius:                   200.0                                       
$Shockwave Speed:                80                                       
$Armor Factor:                   1.0
$Shield Factor:                  1.0
$Subsystem Factor:               0.8     
$Lifetime:                       12.0                                       
$Energy Consumed:                0.0
$Cargo Size:                     5.0
$Homing:                         YES
   +Type:                           HEAT         
   +Turn Time:                      3.0
   +View Cone:                      360.0                                 
$Swarm:                          1
$Free Flight Time:               1
$LaunchSnd:                      96
$ImpactSnd:                      88
$FlyBySnd:                       -1
$Rearm Rate:                     0.05
$Flags:                          ( "Bomb" "Huge" "Big Ship" )
$Trail:                                                                         
   +Start Width:                    1.0                                       
   +End Width:                      1.75                                     
   +Start Alpha:                    1.0
   +End Alpha:                      0.0
   +Max Life:                       5.0                                       
   +Bitmap:                         MissileTrail04                             
$Icon:                           iconbelial
$Anim:                           belial
$Impact Explosion:               exp06
$Impact Explosion Radius:        100.0

Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline TrashMan

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Re: Where to place turrets on this thing? (WIP)
I'm tapping into an unknown area for me here (here...there has to be a first sometime :D )

I strated with the premise that you can't make a missile that fires wherever the turret is facing and then turns - as a single peace. So I figured the inital stage is one missle, and the tracking one is it's spawn.

I THINK I understand now, but just be on the safe side, if somone can post here the whole code (including submunition) for such a missile, without trying to apply it to my missile (as in - a code of a missile like that that's allready been made).

ATM I'm a little confused... :wtf:

 
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Offline Wanderer

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Re: Where to place turrets on this thing? (WIP)
Did i ever mention that the different stages of the missile would actually be separate missiles? No



Missiles fly at (launching ship velocity + 1/4 of their listed velocity) during the 'free flight' which by default lasts 0.25 seconds. Now with SCP you can use '$Free Flight Time:' to set this value into something else. So missiles start to fly at their listed velocity and home only after that time after their launch has passed. So if you use swarm type missiles (firing swarm of 1 missile) it launches these directly along the firepoints normal (or used to do so - hence the new flag thing). So using swarm missiles with free flight setting allows you to make missiles that fly directly away from the launcher then a moment later they start to home on to the target. Totally without any submunitions. You can make it with spawn type missiles too - sort of - but then you will not be able to 'pass on the target info'

Submunitions & turrets do not work properly (ATM).
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Offline TrashMan

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Re: Where to place turrets on this thing? (WIP)
tanks you very much :D
 :D
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline TrashMan

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Re: Where to place turrets on this thing? (WIP)
UU..works like a charm!
Kinda reminds me of Robotech when the missile salvos being!  :D
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Polpolion

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Re: Where to place turrets on this thing? (WIP)
How would an aspect seeking child munition work?

 

Offline Wanderer

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Re: Where to place turrets on this thing? (WIP)
Did you read the earlier posts from this thread?
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline Getter Robo G

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Re: Where to place turrets on this thing? (WIP)
Trash,

   Keep that gun!!! If you can make a slimmer one that fits on the back of a Hammerhead fighter, and also one for the front that only has one gun cluster instead of two that would be great!! I'll send you the old low poly fighter with the FIREHAWK you wanted this weekend sometime...

The barrels don't have to rotate, but nuke mod has spoiled me lol.

 A thought, maybe you just need the stumps with a firepoint and the mod will "add" the barrels in for me? Every test model Iadded using a default weapon from Nukemod had rotating barrels on the fire points... I may be onto something cheap and easy, guess it's related to the show weapon flag? I dunno 3.6.9 modding  is still new to me...

Meh if you can give me the turrets in the old fashioned way please.  :)

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Offline Hades

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Re: Where to place turrets on this thing? (WIP)
In da game! LOD 1 and 2 that is :D







How do you get that Fs2 Tech room screen?
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline Wanderer

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Re: Where to place turrets on this thing? (WIP)
Oh.. forgot to mention but at least earlier any turret launched spawn type weapon would fire exclusively on the original turret normal. So even multi part turrets fired spawn type missiles along their 'original' normal instead of 'barrel normal'. And those missiles refused to home and flew only at their free flight speed.
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Offline lefkos

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Re: Where to place turrets on this thing? (WIP)
In da game! LOD 1 and 2 that is :D







How do you get that Fs2 Tech room screen?
I thought it was the F3 button... atleast at mine.
but offtopic? what model progam do you use?
Music is an expression of our inner creativity.

  

Offline TrashMan

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Re: Where to place turrets on this thing? (WIP)
Truespace 5.1...and usually I mix it up with 3D Max 7.0, but it wasn't necessary for this one.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!