Did you get the Behemoth textures to go with the AstBase? If not, most of the interior's invisible.
I can see most of the interior, the towers and such.... I downloaded the 1.1 version from Hades Combine... does that include the textures?
Technichly, if they lauch from the internal fighterbay their paths SHOULD take them out outside...unless tehy are interrupted...but otherwise, they're not that bright
I hadn't tried to have them launch from the internal bay, I just stuck 'em in there at random

The only base I made that actually has a cruiser bay is the Whitehall...alltough that bay is all but detailed...hm...now that the detail boxes are here, I might add some detail into the bays....
The Whitehall might the THE most impressive item I have seen so far for FS2. In my planned campaign, it'll only be featured in a few sectors (three that I can think of right now) with GTVA planning to build more in the future.
One small request I'd like to make.... could we get a model of a Whitehall station under construction? I'd love to have that model in a sector somewhere showing that it is in progress.
In fact, I'd love to have a shipyard model showing some ships under construction... but I don't know how difficult that would be to do, I haven't done modelling.
Right now, I'm playing through the Derelict campaign, so my personal mission work is being intertwined with that, so it's not going as fast as it normally would. The storyline is quite intriguing thus far.
By the way, one other question... for my planned campaign, I changed the tech database descriptions of a lot of ships I downloaded to match with what they would actually be used for. Most of the stuff I downloaded is TrashMan's. Do you guys think this would bother anyone? If I released the campaign to the public, I'd have the proper credits and such in the readme file... but I don't want to step on anyone's toes, either.
- CaptainX