Author Topic: Question(s)  (Read 1508 times)

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Offline BloodEagle

  • 210
  • Bleeding Paradox!
    • Steam
Is there a mod that changes the HUD to include a cockpit? If there isn't one, is it possible to make one?

*Raises non-existant beam-shield.*

 
 

Offline BloodEagle

  • 210
  • Bleeding Paradox!
    • Steam
Thanks for the fast reply, I'm setting it up (correctly I hope) right now! ;)

 

Offline Topgun

  • 210
your welcome

and

:welcome:

EDIT: what happened to the new beams?

 

Offline colecampbell666

  • I See Dead Pictures
  • 212
  • Evolution and ascension.
Gettin' back to dodgin' lasers.

 

Offline akenbosch

  • Pretentious Noob
  • 29
  • doesent care about canon
actualy, the HUD panels kinda ruin the cockpit. and turning off jpg/tga support makes other things invisible. anything post-3.6.9 has it on by default, anyway.

so if you dont mind a little work, pof>cob using PCS2 and remove the HUD panels, and reconvert. then use blobal import to get the .pof data back, re-aling the eyepoint to your liking, and THEN use cockpit-shp.tbm

Burn the sucker out of the sky!
EAT PHOTONS INFIDEL! MAY THE HEAT OF A THOUSAND SUNS CONSUME YOU! :mad2:


snail gives a debriefing: http://www.hard-light.net/forums/index.php/topic,48825.msg991954.html#msg991954

 

Offline BloodEagle

  • 210
  • Bleeding Paradox!
    • Steam
Well... I followed the instructions (correctly I hope) on that website, and the cockpit looked pretty dadgum ugly. There was also a strange distortion in the middle of my HUD, which I'm pretty sure wasn't supposed to happen.

So... to get a cool-esque HUD, would I have to mod the ship itself?

 

Offline --Steve-O--

  • 28
  • I might be the last man on earth to use TS3.2
if you want to revamp the cockpit altogether then yes. cockpits are submodels of the main fighter model. i personally dont know why a physical hud is needed or wanted when you have the default vitual hud. i figure this is the future, huds are probably displayed in the helmet.
anyways here's a pic just for kicks, maybe give you ideas or something.


if you just want to revamp the default hud, then you have to crack open the games vp files and tweak the graphics for the hud itself. im sure there is some "know how" on how to do that drifting around in here.
"And so they dwelled in filth, on worlds made of dirt and feces, and there they lay until they stumbled into the skies." --the Mad Prophet

 

Offline BloodEagle

  • 210
  • Bleeding Paradox!
    • Steam
Well, I just like how they look. :cool: The type of HUD I'm looking for can be seen in the first (?) Descent game, and in the 'inter-active' Wing Commander movie-esque game.

Descent Destination Saturn:



Wing Commander (insert name/number I can't remember here):



----

Well, I guess I'll start trying to make one.  :doubt:

  

Offline akenbosch

  • Pretentious Noob
  • 29
  • doesent care about canon
you would ahve to leave black spots on the visible cockpit so the HUD would have the appearance of being displayed on the cockpit screens...or wait for the SCP team to implement HUD components that can be grafted onto the ship.

Burn the sucker out of the sky!
EAT PHOTONS INFIDEL! MAY THE HEAT OF A THOUSAND SUNS CONSUME YOU! :mad2:


snail gives a debriefing: http://www.hard-light.net/forums/index.php/topic,48825.msg991954.html#msg991954