Yes, it is...although it can be an annoying process at times, and sometimes requires some fixing of smooth groups in the subsequent app. I'm waiting until PCS2 adds something other than TS support, because TS is a *****. What I do is export from Sketchup as a .3DS. If I textured it in SU I check to preserve to the texture coordinates (if not hit weld vertices). When it comes out, I open it in 3D Exploration, weld everything (don't know if this actually does anything in that app), then export it to the format of my choice (generally .cob). After that, open it in TS and rotate it/scale it properly and save as a COB, then use PCS2 to export it to POF. That SHOULD work (you should weld vertices in TS, but I don't know how).