Author Topic: Hybrid turrets?  (Read 3459 times)

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Offline Kazan

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Does the engine support a turret having both Pbanks and Sbanks?
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Offline Harbinger of DOOM

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I think so.
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Offline Polpolion

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:eek:

That's a sweet idea!

 

Offline TrashMan

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Best be sure...I don't want to put a gatt gun & missile launcher combo turret on my ships only to find out the missiles can't fire!
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Offline Kazan

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kara didn't know so the only way is to try it
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 
The default configuration on the Faustus has a turret that fires a blob, an Akheton, and Rockeyes.  I think it chooses one primary or the other, but it will fire one primary and the secondary.

 

Offline TrashMan

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In that case...SWEET :)
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Offline akenbosch

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$Subystem: Turret01 10,03,0.0
$Default Pbanks: ( "laser" "gun" )
$Default Sbanks: ( "missle" "Bomb"
$Flags: ( "carry no damage" "use multiple guns" )

like that :)

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snail gives a debriefing: http://www.hard-light.net/forums/index.php/topic,48825.msg991954.html#msg991954

 

Offline Snail

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I can tell you now that it would not work.
« Last Edit: August 03, 2007, 03:08:32 pm by Snail »

 

Offline akenbosch

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forgot...in pcs/modelview, its either "gun turret" or missle turret.
* akenbosch adds hybrid turrets to "things to ask the SCP for" list

Burn the sucker out of the sky!
EAT PHOTONS INFIDEL! MAY THE HEAT OF A THOUSAND SUNS CONSUME YOU! :mad2:


snail gives a debriefing: http://www.hard-light.net/forums/index.php/topic,48825.msg991954.html#msg991954

 

Offline TrashMan

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Well..If you remove the type check, so that the engine really doesn't give a damn what it is and only assigns it a name (laser turret, beam turret, missile turret) depending on the weapon type in the first slot..that could work..

Well, that, or add another turret type in FSO and PCS...


*Seconds motion for Hybrid turrets!*
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Offline Hades

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Hey while your at it add repair turrets or somthing like that. :P
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Offline akenbosch

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* akenbosch asks SCP team

Burn the sucker out of the sky!
EAT PHOTONS INFIDEL! MAY THE HEAT OF A THOUSAND SUNS CONSUME YOU! :mad2:


snail gives a debriefing: http://www.hard-light.net/forums/index.php/topic,48825.msg991954.html#msg991954

 

Offline TrashMan

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Hey while your at it add repair turrets or somthing like that. :P

You mean support for negative damage values?
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You're a wrongularity from which no right can escape!

 

Offline Kazan

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being missile vs gun turret doesn't actually matter apparently... fs2 apparently merges the TGUN and TMIS chunks and always has
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Offline Wanderer

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Only problems with multi weapon turrets is that (both AFAIK and IIRC)

1) Weapons alternate firepoints (also with 'salvo option')
2) SBanks and PBanks alternate independently 

So basically if you have featureless blob turret then it works ok, otherwise it aint pretty...
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Offline TrashMan

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So can we have this in 3.6.10???? PWETTY PWEEEEASEEE :sigh: :sigh: :sigh: :sigh: :sigh: :sigh: :sigh:
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Harbinger of DOOM

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Only problems with multi weapon turrets is that (both AFAIK and IIRC)

1) Weapons alternate firepoints (also with 'salvo option')
2) SBanks and PBanks alternate independently 

So basically if you have featureless blob turret then it works ok, otherwise it aint pretty...
'slavo' option?! DO TELL!!!
aldo_14 ~ "The ego has landed."
an0n ~ "Wheee, I can spam and no-one will notice!"

  

Offline Wanderer

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Do not meddle in the affairs of coders for they are soggy and hard to light